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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 08-31-2012, 05:45 AM
Guest001 is offline Guest001
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Important Objects disappearing from mission BMS

New one to me

No matter what I try I cannot add any more objects to a certain map
because they just disappear from the game. 411KB file size 600 or 700
Items.

I check in the MEd and they are there.
Go into the game and they are gone!


Last edited by Guest001; 08-31-2012 at 06:42 AM.
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  #2  
Old 08-31-2012, 11:11 AM
Baldo_the_Don is offline Baldo_the_Don
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I can't comment on DFX2 (I don't have the game), but I know that in DFBHD, there is an absolute limit to the number of items you can have entries for in a .mis file, and for some reason, tiles actually counted toward that limit.

According to my notes:

Code:
16:06 30.09.2008
================

MED Item limits

In one map, you can have:

Buildings and Decorations	1200
Vehicles and Objects		1200
Markers				768
People				256 (including players)
Tiles				6144 (minus sum of the above)

But no more than:

Vehicles			64
Events				255 (I think)
Is it possible that DFX2 has similar limits?
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  #3  
Old 08-31-2012, 11:25 AM
Luis is offline Luis
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lol i hate these limits in BHD so much
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  #4  
Old 08-31-2012, 11:44 AM
Guest001 is offline Guest001
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Thanks fellows...but
I am well under.

What happened earlier was some tiles got laid in from BHD. The medpbck1.mis is responsible there, some tiles are lethal in DFX2, I don't know what the good ones are so I don't use them, but they work fine in BHD. Also.......

Example I had WP 1.0 Zulu joining to WP 2.0 Alpha (I know it came from the BHD saving to medpbck1 or medpbck2 and then the DFX2 Med picking it up as I open the mission because it's the only map I have a WP Zulu in.

(I made program to fix that by deleting them on starting the med but was using the wrong icon)

But I can't explain the recent awry events?

@Luis They are a bit higher in DFX2
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  #5  
Old 08-31-2012, 11:49 AM
Guest001 is offline Guest001
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All fixed now, once I started deleting the backup files before starting the med, it seems it's definite that different editors access the same save file!?

If anyone's interested you can take a look at the fix I came up with here.

Software Solutions Page
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  #6  
Old 09-06-2012, 11:34 AM
MAJWIZ is offline MAJWIZ
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Stompem, i was making a map the other day and found that when i entered
alot of smoke and fire together it made it so i could walk thru anything and i couldn't pick up anything?
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  #7  
Old 09-06-2012, 11:53 AM
--BulletMagnet-- is offline --BulletMagnet--
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I'm glad people are still making maps for BHD. I sorta feel like a lone wolf sometimes when I'm making one.
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  #8  
Old 09-06-2012, 01:13 PM
Luis is offline Luis
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N' gatz we truz

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yes that's so good man
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  #9  
Old 09-06-2012, 10:04 PM
Guest001 is offline Guest001
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Quote:
Originally Posted by MAJWIZ View Post
Stompem, i was making a map the other day and found that when i entered
alot of smoke and fire together it made it so i could walk thru anything and i couldn't pick up anything?
Blink walls?
You gotta know that I can make ghosts (invisible bots) and rocks that shoot at you...Heh Heh

:EDIT: PS I can also make a super-bot
The ssn will die it's not invincible it just dodges and weaves and won't miss often and depending on range and bot type can kill you with a head-shot from 1000m no worries but who needs that in a game?

Some on Novaworld say bots are easy to kill, a map full of these guys would be invincible at first. I trust the humans would eventually work out a way to take them out though

Last edited by Guest001; 09-06-2012 at 10:15 PM.
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