|
Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||
|
WAC...chain
How does the chain parameter work in a WAC file?
|
#2
|
||
|
if never() then
text("How does the chain parameter work in a WAC file?") // this starts without trigger endif if chain(3) then //this and others reply text("It allows a pause(*) for a few seconds in this case 3 secs?") endif if chain(3) then text("Er.. OK.. Mer.. I'll drop this to a wac to try??") endif if chain(3) then text("Yeah Stomp...Hey Stomp you know you and EE have a flood the size of western europe or canada coming down to you from FNQ") endif if chain(3) then text("Yeah but most of it will be gone by the time it arrives") endif if chain(3) then text("See you later alligator?") endif |
#3
|
||
|
// Thanks Buddy. and...
// Will this work? and... if event(4) and waveready() and never() then wave("ShootHim.wav",100)// Shoot him bang bang bang! consol("Shoot him!") endif if chain(3) then text("looks like he's had it!") endif // is (text) switch the better option than (consol)? and... // if this (\\) is used and why? and... // What does the ,100 after the .wav file command mean please? end... |
#4
|
||
|
Tried dropping in WAC and only the first line (How does the chain parameter work in a WAC file?) showed up or was that expected if so I would need triggers to play out a conversation?
|
#5
|
||
|
Its about now you really have to define you cantoments for your mission, ok so you know what to do but consol is good for informing the player what to do time location stuff like comic book and text perhaps coloured yellow or white to define who's talking
click community above see the med club for some er er advanced ideas in this area. quote you above let me have a look well the above works well in DFX1 but to define a different talker one could extend the text to 6-9 seconds. // this or ; or ;/ is used by the wac writer to note stuff that IS NOT played inside the wac, a not to himself. What does the ,100 after the .wav file command mean please? end... In the days of BHD the engine required the sound distancs in the command DFX1/2 don't require this many youg new mappers to JOTR and up still use it, it will trip you up once you become a wizard with the wac . I no longer use events and wac together I only use events on the stuff the player has no influence on prefer to use WAC only on player and player world. Tried dropping in WAC and only the first line (How does the chain parameter work in a WAC file?) showed up or was that expected if DFX2 ?I suggest you chain (17) seconds apart there is a lot of test to chew in DFX2 but works fine in DFX1 if so I would need triggers to play out a conversation? best not and keep talking very short "M" |
#6
|
||
|
Just tried that Question...
Follow the thread and ye shall find |
#7
|
||
|
New social group
Quizkid-Would you like to join a new social group I have created for people like us?
It's called Advancing Newbies. Go to Community/Social Groups. |
#8
|
||
|
Cantonments
Mermite-I guess Delta Force has semi and permanent Cantonments in Afghanistan right now, but probably not in most missions as they can be deployed from off Continent, so what can a WAC do for them as in scenario control what is the best MEd to use for building bases or is that off topic?
|
#9
|
||
|
During a campaign, cantonments are places of encampment formed by troops for a more permanent stay, or while in winter quarters. For example at the start of the Waterloo campaign in 1815, while the Duke of Wellington's headquarters were in Brussels, most of his Anglo-allied army of 93,000 were cantoned to the south of Brussels,
not to be confused with the cantoments of your mission, the start middle end of your mission(xfil) to define the area and logistics of your mission, what you need to pull it 'off' congrats on your club, will be watching and will help if I can, but you will agree most help can be offered this way thru this public board "M" |
#10
|
||
|
I'll use it to assemble ideas in one place
|
#11
|
||
|
Thanks for the explanation re: cantoments, cheers
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
How to chain() faster ? | Navigator | Delta Force | 5 | 11-26-2009 12:28 PM |
Closeup on gold chain | SilentTrigger | General Chat | 6 | 11-30-2008 03:10 PM |
Trojan's "Ball & Chain" 2006: | Troy | General Chat | 0 | 07-22-2006 11:56 PM |
Wac | talim | Joint Operations | 0 | 02-22-2006 10:05 AM |
chain | spinal | Humor & Jokes | 0 | 01-25-2004 03:45 PM |