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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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what file renames DEF commands
Example: The m24 3DI model is called M24_1st.3di but yet in the Weapon.DEF it is assigned a model called M24_1st.
Same thing with the gun sounds. in the Weapon.DEF the name of the M4 gun shot sound is GS_M4 but the actual WAV file it plays is called M4_C.wav. and as good ol Crispy showed me that the Game.LWF is what renames the M4_C.wav to GS_M4 that is then read by the Weapon.DEF which in turn gives you that bang in the game when you press on the mouse thingy. ![]() ![]() ![]() so as I suspect it is the same with the 3DI models. so the question is....... does any1 know what file it is that renames M24_1st.3di to just the M24_1st which is read by the weapon.DEF??????? Thx for any help. ![]() |
#2
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You didn't provide a very good example as M24_1st.3di you said, in WEAPON.DEF it was M24_1st?
The .3di names stay the same anyway mate. If I had a gun called "G36_1st.3di" in WEAPON.DEF it's going to be "G36_1st", right? It stays the same. Just take off the .3di extension in the .def as you don't need it. Pretty simple, huh.
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#3
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well you see I was experimenting and I tried to add a new weapon (m9 Beretta).......
I added both of its 3DI files (1st and 3rd person) and it's textures. when I replaced MK23_1st with M9_1st it didn't show up in the game... so I figured there was more to it...... and yes I made sure it was all typed in correctly. but it still didn't work. and just to let you know I'm not adding a new weapon exactly I'm just replacing the mk23 model with the m9 3D model......... just messing around with it trying to figure the dern thing out. I'm still learnin'..... but now I'm just gettin' stuck. ![]() |
#4
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Well what happened in the game when you replaced it?
Also, try renaming the M9 to "mk23_1st" and see what happens in-game.
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Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#5
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"Also, try renaming the M9 to "mk23_1st" and see what happens in-game."
Well I didn't replace the MK23s file with the M9s file. I simply placed the textures and the 3DI files in the DFX directory with the same name they were from JO when I extracted them from the PFF files which is "M9_1st.3DI". "Well what happened in the game when you replaced it?" Nothing....... that's the whole problem. when I switch to the mk23 all it shows is the players arms stretched WAAAAAAAAAY out in front of him LOL he's reachin' for da stars. ![]() ![]() ![]() |
#6
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ok never mind I found the prob...... LOL how did I not see that. I was replacing the animation and not it's model.
![]() animadm M9_1st gfx1 Mk23_1st gfx1a armsG gfx1b armsGb gfx3 MK23_3RD pos -76 -50 -170 0 0 0 tpos -76.00, -12.90, -145.00, 359.900, 356.150, 000.000 ================================================== so I replaced the right one and it worked but how do I get it's animation file? what file do I need to add to give the model it's animations? I need to know this because I'm planing on adding the P90.... and I know the P90's animation file isn't in DFX. Thanks Bro!!!!!! ![]() |
#7
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When putting new weapons in from JO, make sure that the arm positions are correct too. Copy and paste that over from JO.
In the SO mod we have all JO's weapons, so for the P90 the .adm file is "P90_1st"... Here's our entry: Code:
weapon "WPN_P90AUTO" category 3 rank 38 statid 344 teamfilter blue teamfilter red charfilter rifleman charfilter gunner loadout_selectable 1 loadout_subclasses 1 maxclips 8 clipweight 0 weaponweight 0 round_type "AMMO_MP5_10MM" ammoclass CLASS_P90 1 loadout_menu_icon M_P90.tga loadout_menu_textid WEAP_SHORT_P90 loadout_menu_ttdesc WEAP_DESC_P90 weapon_class primary attack_anim 0 special_hold 6 clipsize 50 startrounds 400 error 0.024 0.2 0.25 0.024 0.04 0.063 targetpitchmax 22 targetpitchmin 50 targetyawrange 120 ammobucket 2 launchuserpoint bullet stability 0 0 0 flags auto flags Sighted flags ShowRange flags whileSwimming scope_max_zero 10 100 200 0 scope_max_mag 4 scope_min_mag 2 stability 0 0 0 run_anim 0 sights P90_irn.tga 128 0 895 767 blend sights P90_pip.tga 384 256 639 511 blend crosshair coma20mm.tga hudicon H_P90.tga hudclipgfx 0 0 H_clip.tga hudrndgfx 7 0 7 0 3 H_round.tga animadm P90_1st gfx1 P90_1st gfx1a armsG gfx1b armsGb gfx3 P90_3RD pos -11.71, 29.99, -183.00 4.000, 7.500, 356.750 tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750 action "idle" delayend auto anim anim_wpn_idle function wpn_std_idle end // modified by BLACKJACK33-WTF and JET-WTF action "emptyidle" delayend auto anim anim_wpn_idle function wpn_std_idle end action "fire" delayend 5 \\auto soundsetend GS_P90 anim anim_wpn_fire function wpn_std_fire particle Effect_MP5MF particleuserpoint mflash01 end action "recoil" delayend 0 anim anim_wpn_recoil function wpn_std_recoil particle Effect_BrtaBCasing particleuserpoint bcasing end action "reload" delaystart 60 delayend auto soundset GF_P90_RL anim anim_wpn_reload function wpn_std_reload end action "empty" delaystart 0 delayend auto soundset DRY_P90 anim anim_wpn_empty function wpn_std_empty end action "switchto" delaystart 1 delayend 1 anim anim_wpn_switchto function wpn_std_switchto soundset GF_P90_ST end action "switchfrom" delaystart 1 delayend 1 anim anim_wpn_switchfrom function wpn_std_switchfrom soundset GF_P90_SF end action "switchrank" delaystart 1 delayend 1 anim anim_wpn_switchrank function wpn_std_switchrank end end
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#8
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ok cool, thanks!!!!!
Now for the hard part........ How do I rename it? well I pretty much know how but I can't get it to work. I was experimenting with the "Gametext.bin" a I attempted to rename the SAW. just as an experiment, I tried to rename it to something like "Machine gun". (see below) WEAP_SHORT_SAW = "Machine gun"; I saved it, converted it back to a Bin file with the EXACT same name and placed it in my DFX directory, but it didn't work. it's still the same name as before. ![]() below is the DEF command from the SAW. _______________________________________ loadout_menu_textid WEAP_SHORT_SAW _______________________________________ I've been trying to figure the dern thing out for so long but now I give in......... tell me what you know lol. I'm about to the point of jamming pencils down my ears, gashing out my eye balls and yankin' me hair out!! ![]() ![]() ![]() |
#9
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Have you run the /d on your command line?
Technically without the /d, some files will still work when dropped in the directory, but run the /d to do all of 'em.
__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#10
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"Have you run the /d on your command line?
Technically without the /d, some files will still work when dropped in the directory, but run the /d to do all of 'em." uuuuuuuummmmmm example????????? lol. |
#11
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I'm assuming you haven't ran the /d then, since you asked that question, lol.
Okay, right-click your DFX shortcut, go to "Properties", and in the target line area, add (space)/d - for example, my target line is this: "C:\Games\NovaLogic\Delta Force Xtreme\dfx.exe" /d Here's a picture: Duplicate your DFX shortcut if you want, so you have a normal version, and a /d version. Make sure when you're playing online you don't use /d with modded files or you could get punted. I actually did it a few times in a Nova server and luckily didn't get banned... lol. And like said before, even without the /d, some modded files will still run. /d makes them all run.
__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#12
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ok well that works as far as renaming but it kinda made things a little screwy. for some reason in the weapon list all of the weapons have been doubled. lol there is two of each weapon. one can be used and the other can't.
and the saw is missing........ I think I might know the prob. I'd hate to bother you about it....... just let me play around with and if I'm still stuck in the mud I'll just let you know. ![]() Thanks a lot man! ![]() |
#13
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Those problems of course would be probs you've made lol, not the /d.
If all else fails, get some fresh stock .defs, and use the screwed up .defs to help you build the new .defs.
__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#14
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LOL yeah I know. I think it's something I did a long time ago. I have to start remembering everything I doo to this game haha.
![]() anyway. thanks a lot man..... I hope I didn't trouble you too much. ![]() |
#15
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NPs mate.
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__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
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