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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 03-18-2008, 02:04 PM
skinny killer is offline skinny killer
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weapon editing flag command

does anyone here know all of the "flags" commands for dfx weapon editing thru the dfx "weapon.def"?

example:

flags auto
flags Sighted
scope_max_mag 2
flags WhileSwimming
flags LaserBeam


I need to know what all commands you can give using flags in the weapons script. or if anyone knows where I can find a list that would be fine.

thanx 4 any help
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Old 03-19-2008, 11:20 PM
Chrispy is offline Chrispy

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From BHD Mod Tools:

Quote:
// Scoped // the weapon supports a scoped view
// Underwater // works underwater
// AutoLob // tells the computer to compute the lob angle based on target point
// NoClipsNoDraw // if no more clips, dont draw 1st person
// Burst // fires in burst mode (always three)
// NotDropable // weapon cannot be dropped
// Emplaced // this is an emplaced weapon
// Auto // weapon is fully automatic fire
// norangecheck // the range check for anti cheat is ignored
// Sighted // the weapon supports a sighted view
// Primary // this weapon is considered a primary weapon class
// Secondary // this weapon is considered a secondary weapon class
// Sniper // this weapon is considered a sniper weapon...get extra score if you use it successfully
// OkWhileJumping // this weapon may be fired while jumping
A lot of BHD flags work on JO/DFX, BTW.

Chris
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Old 03-20-2008, 08:55 AM
skinny killer is offline skinny killer
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Thanks alot Chris!!!!!!!

I'll have fun playing around with these lol
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Old 03-20-2008, 09:06 AM
skinny killer is offline skinny killer
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I just had a real good look thru the JO weapon.DEF and found these new flag commands.

flags AbsorbPitch
flags 2DImpact
flags NoMove
flags NoCardSwitch
flags ForceCrouch
flags OnlyScoped
flags OnlyFireScoped
flags UseDesignator
flags UseSpreadTwo
flags ShowImpactDist
flags Thermal
flags FixVerticalOfst

so there's got to be more to it. I'll keep a look out
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