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  #1  
Old 10-30-2006, 12:52 AM
bigsmellyfart is offline bigsmellyfart
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new map in making My first co op

Here is a sshot but i need to know how to end game when all enemy ai is dead...and uh yea lots of ai

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  #2  
Old 10-30-2006, 03:44 AM
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coolio, what game?
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  #3  
Old 10-30-2006, 06:37 AM
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Jo IC3 Mod i neeed to know how to end game when all enemy AI is dead ...any help there appreciated
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  #4  
Old 10-30-2006, 10:50 AM
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man this is bringing back memories lol.
inthe old LW days it was a case of putting the AI into groups, then the event would be like

if
group 1 (AI's)
is dead
then
win game

or something like that :/
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  #5  
Old 10-30-2006, 02:04 PM
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THEN:
win blue
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  #6  
Old 10-30-2006, 05:18 PM
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gracias
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  #7  
Old 10-30-2006, 09:58 PM
CybeR SoldieR is offline CybeR SoldieR
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Are u using nile BSF?
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  #8  
Old 10-30-2006, 10:29 PM
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Quote:
Originally posted by CybeR SoldieR
Are u using nile BSF?
yes
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  #9  
Old 10-31-2006, 12:04 AM
CybeR SoldieR is offline CybeR SoldieR
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Well unfortunatly nile dosent support grouping which means that you will have to make a win condition that will look something like this

if never() and (ssndead(66712) and ssndead(66731) and ssndead(66831) and ssndead(66925) and ssndead(66999) and ssndead(132912) and ssndead(67519) and ssndead(67594)) then //New Event
win(1)
But u will have to put every ai`s id in the event that u want to be killed to end the map and i dont recomend it coz i have done it before and what tested fine on lan, when it was uploaded and other people started running the map on servers some of the ai magicly dissaperd which ment the map didnt end, but when i rechecked the npj file they were all there! maybe just have 10 or so that have to be killed scattered amongst the 200 odd or however amont u are using, put them in hard to get to spots where u know people would of had to of killed all the others to get to them.
hope this helps ya!
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  #10  
Old 10-31-2006, 12:41 AM
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at this point there are 57 ssndead's and more to come
so i gues i have to when finished convert to mis and
work with ai there in the med what do you think...
i have not successfully done this with out objects flying every where cause the converter was programed 1/2 @...
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  #11  
Old 10-31-2006, 01:10 AM
CybeR SoldieR is offline CybeR SoldieR
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Not sure M8, i think i rememeber reading somewhere once that once u convert and npj or npz to a mis file and then use the med u lose all events and waypoint made in nile, but im not 100% on that (i havent done it myself), maybe do a test now b4 ya do to much hard work,but yes i know wat ya mean about ojects flying everywhere once converted, same thing happend to me with a aas map.
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  #12  
Old 10-31-2006, 01:33 AM
bigsmellyfart is offline bigsmellyfart
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Quote:
Originally posted by CybeR SoldieR
Not sure M8, i think i rememeber reading somewhere once that once u convert and npj or npz to a mis file and then use the med u lose all events and waypoint made in nile, but im not 100% on that (i havent done it myself), maybe do a test now b4 ya do to much hard work,but yes i know wat ya mean about ojects flying everywhere once converted, same thing happend to me with a aas map.
tnx man only event i have is snow for now
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  #13  
Old 10-31-2006, 01:46 AM
CybeR SoldieR is offline CybeR SoldieR
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Always glad to help m8, just yell out if ya need any help, oh and btw some of your maps r pretty cool ive play afew of them!
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  #14  
Old 10-31-2006, 06:40 AM
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i'm not gud @ wac programming i think they need a command line instead of " IF NEVER ....." chg to " IF Not THEN WHY NOT ..."
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  #15  
Old 10-31-2006, 01:38 PM
CybeR SoldieR is offline CybeR SoldieR
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ROFL
Yeh i was like that until i woke up one morning saying " if never then never Toast waypoint! then if toast is dead then coffee to way point! The i realized i spend to much time maken maps!
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  #16  
Old 10-31-2006, 08:19 PM
bigsmellyfart is offline bigsmellyfart
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well this is what i talk about there is no such thing as a NPJ to MIS converter if there was it wouldnot do this

http://img.photobucket.com/albums/v2...dl/SS00382.jpg

i use npj ti mis converter load into joic med save and export
and the the image here is what i get...pppppppppptttttt..
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  #17  
Old 10-31-2006, 08:21 PM
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do u have much expirience with the DFX classic med? just select the items, open their item attributes and put them down to ground level (Z axis)
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  #18  
Old 10-31-2006, 08:37 PM
bigsmellyfart is offline bigsmellyfart
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there are several stacked items they were on the ground in the first place
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  #19  
Old 10-31-2006, 11:26 PM
bigsmellyfart is offline bigsmellyfart
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well i printed out a copy of the Med manual and i did a little
cleaning up on the converted map trying to get to remember about the mad and do things in it again. when playing the
bms file i could not find a lot of my AI i think cause they
spawned in mid air and fell to death and i am using the med
that can be used on JO and some of the mods... theres really not no excuse for half way done tools like the NPJ to mis tool mean no disrespect but saying it acuratly converts position when it does not or not fixing it so it does not create this problem i dont think is very profesional. i hope someday someone will fix it and thats something that can be done.
it would also be nice if some one would borrow some code from the nile cut copy past and make a hybrid that will do 3d
rendering and wire mesh ...just few thoughts

better yet maybee nova will fix the nile and make all its features active and support the things the med does that nile cant do...
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  #20  
Old 11-01-2006, 02:54 PM
CybeR SoldieR is offline CybeR SoldieR
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Dont hold ya breath waiting, think niles version 1.0 is as good as its guna get for now, but they have said they are improving it to work for whatever game they are bringing out next!. So maybe the 'improvements' will work for jo aswell.
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