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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 06-11-2006, 11:55 AM
Gingerbreadman is offline Gingerbreadman
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Trucks rear end each other

This is a problem I have had since I figured out how to make vehicles move, way back to DF2 and LW. When I make a number of vehicles move in a convoy, then stop at a destination, they just accordion into each other. I have tried to make the waypoint distance bigger, hoping that they would spread out, but that didn't work. Until now I have just used a single vehicle in my maps because of this, but I have a new SP mission in the works that needs a convoy, and I would like to avoid the trucks hitting each other.

It is kind of ironic-last friday I had my first car accident. It was fortunately less than a fender-bender, but it was-you guessed it-a rear end collision. My fault. Whoops.....
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  #2  
Old 06-11-2006, 12:14 PM
Mstenger404 is offline Mstenger404
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make an event

IF:
ssn(lead vehicle) reaches wp
THEN:
redirect group (the convoy) to wp 0,0
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  #3  
Old 06-11-2006, 04:45 PM
Gingerbreadman is offline Gingerbreadman
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I did this:


and they still did this:


Events don't always seem to trigger. I am not sure why.
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  #4  
Old 06-11-2006, 05:05 PM
Mstenger404 is offline Mstenger404
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make an area trigger instead of a wp event
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ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
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Intel BOXDX48BT2 X48
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ASUS VG238H 23" 120Hz 3D-Ready
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  #5  
Old 06-11-2006, 08:28 PM
~Sgt.Squirmitz~ is offline ~Sgt.Squirmitz~
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the bloodey fart with that event craputto. just make separate waypoint lists.
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  #6  
Old 06-11-2006, 10:11 PM
Mstenger404 is offline Mstenger404
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*slaps squirmitz*
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  #7  
Old 06-11-2006, 10:22 PM
~Sgt.Squirmitz~ is offline ~Sgt.Squirmitz~
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*screams* arrgh!
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Last edited by ~Sgt.Squirmitz~; 06-11-2006 at 10:28 PM.
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  #8  
Old 06-12-2006, 10:01 AM
Gingerbreadman is offline Gingerbreadman
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Hey, hey, knock it off. Save the fight for Novaworld......

I tried that, and still nothing. I will try separate waypoint lists. next. I'm going on vacation, so I won't be able to get back to this for a week, so hold tight.

BTW, I tried to set SSN velocity to 0 when each SSN reaches it's waypoint, but that doesn't seem to do anything.
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