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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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some questions
how do i create an rc file and what does the file do???
are there more files i can create for a sp mission in dfx??? i only have the bin, pcx and the wac file at this moment. i think that you can create more files for the dfx sp missions can i get some music in the missions??? how do i let a vehicle stop that the player (ssn10000) is driving, when he enters a area or a waypointarea?? is there any way i can let the mission briefing(1) work?? and how do i an debrief in the finished mission(???) screen?? please help me with this. thanx guys |
#2
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I choose not to use .bin file for breifing cause if it's not done right it can cause alot of other things to not work. I use triggered text for briefing , but if you wish to use bin files then download one of the single player missions (not mine) and open the .bin file (with notepad) and (carefully) change the info to match your mission and then save it as your mission file name.
If you do this and it corrupts your mission, then delete the .bin file only !! (1 reason I don't use a .bin file) But, if you don't want to do that then try this as a briefing. This text will trigger at the very beginning of the mission. (copy & paste into your mission .WAC) if elapse(1) and never() then // Briefing text text("Type message here") text("and it will show up at the") text("lower left corner of the screen") consol("Insert your message here") consol("and it will show up at") consol("the start of your mission.") endif To use as a debrief you can have a SSNdead or a groupdead trigger or the player in an area trigger and use this as the trigger and action: if ssnarea(10000,1) and never() then // Debrief in area trigger text(" ") text(" ") text(" ") consol("Insert your message here") consol("and it will show up at") consol("an area trigger.") endif For a list of availiable .wav files in DFX see: http://www.novahq.net/forum/showthre...&highlight=wav Hope this helps
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Last edited by dave61; 08-14-2005 at 02:34 PM. |
#3
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thanks for your reaction.
but my bin file is working fine when i select my mission i get a great mission briefing2 and mission briefing3 works fine also. i like the bin because it allows you to create your own mission objectives, and see them by pressing (g) in the game. and when i press (O) you get to see my mission briefing2 text. triggered text i use only for my intro and for some area`s you walk into. i just wanted to get some text when i scrol in the mission select screen, just like the ones of the origional dfx missions. the custom have a picture with some text below. thats what i want too. and i have the wavs figured out myself allready, i wanted some music in there in stead of speach alone. and the debriefing text is the text when you finish the game, when you finish a mission you get a screen with (finished mission ???) enemy`s killed, objectives cleared etc. this is the screen i want some text in just like the ones that came by dfx. and i wanted to use some other file for my sounds becuase i have allot of voices in my mission.wac file it is uge by now. all of my text and some events are in there too. and how do i use the scr file creator???? what goes in there??? maybe you or some can help me with this?? |
#4
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I Understand what your saying about the bin files, but still their more trouble than they're worth. I guess I just like keeping the mission files simple, it works for me.
Can't help you on the SCR file.
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#5
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Just guessing here, but isn't .scr an extention for a screen saver?
I wonder if it has something to do with the animation that can be run from the events? If you click on the "create .scr" , it places a screen saver in the mission files with the mission name. But ,your guess is as good as mine as what to do from there.
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#6
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yes the scr is an ext for a screensaver but what goes i the file????
i wonder too |
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