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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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Could someone Please Help Explain To How Mod Delta Force Games .Pff Files
Hello Gentlemen,
I am 95% new to the idea of modding any of the Delta Force games. I saw that "Joint Operations Somalian Conflict Mod (JO BHD Mod)" and was inspired by it. I would like to try doing the same thing "adding most of the stuff/assets from DFBHD to DFX2. From my little bit of experimenting I think the main files I should be trying to "edit/add to" are the "localres.pff" and the "resource.pff" (using the PFF Editor)I tried experimenting with adding joint operations typhoon rising objects to Xtreme 2. The problem I ran into was that after opening the localres.pff from JO and the localres.pff from DFX2 is that I discovered that 99% of the files in each are have identical names. Well, I backed up the files, and since I didn't know what any of the files were anyway, I just tried using the option to merge the two together. Custom Joint Operations maps/missions now load up in xtreme 2, however somehow the player models from each must be interfering with each other because the all the people models are "stuck" in a weird stick figure look in which their arms and legs animation doesn't move... I wish there was a guide to what all of the files in the localres.pff and resource.pff are and what they are for. Should I rename all of the objects/files I what to add from JO's PFF to DXF2's PFF so that they are not overwritten by files of the same name already in DXF2's PFF? Thank You Gentlemen, noddynod443 |
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