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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#61
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ok uhm how do mike non "livling" objects like the parked C130 move?
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#62
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cant, unless you feel like making hundreds of teleport markers and just as many events and make the illusion that its moving.
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#63
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what are teliport markers?
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#64
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Long, have you made the map itself by now or did the community made it for you? And you only placed the items and edited the variables?
Feel free to toy around with the med editor and try tolearn stuff that way, you make 9 mistakes, the tenth time it goes good and you'll remember that.. You'll learn more from doing and making mistakes / errors yourself then when you keep asking others on how to do things.. I learned all editors the hard way.. Keep making mistakes / errors and after 2 weeks i started to get teh ahng of it.. And rarely asked a question on how to do something.. About the teleport markers, what is teleporting? Im sure you know that. Now when you know that you have the answer to your question... Here's a pic of a map i made with the standard DF2 Editor ( so no wireframe mode like in the BHD editor) This map took me a full week of evenings work... Trial and error all the way.. Started on monday and on saturday i was finally able to polish it up and get it all working..
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#65
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N1 katana.
Same, I learned the hard way unfortunately lol. I made this DF2 map once where I made the ''small armory'' feel more alive by putting ammo kits, gun racks, etc. in it. Someone joined my test server with it playing and I think I pwned him Imao. I don't have it anymore though, but something messed up was that I tried smoothening the voxels in the SS to make it look ''attractive'' but I went overkill lol. http://www.novahq.net/forum/showthre...readid=4222663 Chris
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#66
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.................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ...................................
.................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................... i've made a map
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#67
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you know the training targets how do i get them back up when i shot them?
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#68
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i think with a teleport.. Because i dont recall that they are actually able to get back to normal after beeing shot. So you need to give it a group and use teleports to be able to get new ones in place.
But im not to sure about that. Might want to try some of the manuals availeble inthe tutorial section of this site. It's easy to find, go to the mainpage, click on tutorial below the game you want it for.. it's on the left navigation bar.
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#69
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.... i'd like that
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#70
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Woah...this thread is STILL going.
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#71
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yehpers
how do i get the lights to turn on?
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#72
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they start out turned on, just pick the object with turned on lights
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#73
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Or make an event telling the goddamn group or SSN to turn the lights on/off.
Chris
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Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#74
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Easy Chris, we probably wont bring it to his mind that he needs to try things instead of asking...
He's just lucky that there are so many people still willing to help him out...
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<- Sponsored by Chris Found on Youtube: Quote:
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#75
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Quote:
not 100% on the game you asking about reason this thread is in general area and not under the game name. i would have look to see what the file name you need other wise am lost. =========================================== chris some are not to bright! so if you think your talking to a wall step back and cool off some ok. fair warning use of wording in the forum.
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* altnews sources [getmo & others news] not found main FNN: realrawnews.com *Discord: Unknown77#7121 Playing now days: EA Games> swtor [star wars old republic] |
#76
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LOL Chief. I intentionally gave him something hard so he can try and figure out how to do it himself...
Chris
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Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black |
#77
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will that maybe so, its all so a good way to turn him off from this site going off on him like that as will.
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* altnews sources [getmo & others news] not found main FNN: realrawnews.com *Discord: Unknown77#7121 Playing now days: EA Games> swtor [star wars old republic] |
#78
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how do i make the map pitch black like on the radio takedown?
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#79
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select the environment "night1" from the general information menu
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#80
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ok and is there a way i can add in like the VBL's turrent on a hummvee and it would still move with the hummvee?
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