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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Tunnelz
how do u get tunnelz to work.
i found out how to styick them under grouind i got a ladder to go under straight to them 2 but everytime i go down the ladder it throws me back to the surface giving me a nova death most of the time. If any1 knows plz help |
#2
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well i made another map with tunnelz but instead of under ground i stuck them above ground same incident occured wats the problem
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#3
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im sure one of our maping team will see this and help you out, i dont know the first thing about maps. but im sure they can help u
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#4
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Alright ty
well i figured out how to get rid of black holes and figured something else out about the tunnlz and water maps. so i think it may be fixed not sure but ill post if it dont work this time
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#5
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also DFHQ has an extensive tutorial section which is worth checking out...
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#6
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yeah i checked it out that is how i got rid of my black holes.
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#7
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i make tunnelz, but um... if u stand at the end of them you can see straight throught to the other side, but if youe step into any middle section, all u can see it was is in that particular section of the tunnel CAN ANY ONE HELP ME??? since, this is the tunnel section
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#8
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check your blink groups.
end pieces are parents, middle pieces are the same group but not parents |
#9
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ok, i didnt do that, thanks fer the help Steve
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#10
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that threw me off so bad when i first edited LW maps, I was like WHAT THE HECK???
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#11
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I'm doing ok with tunnels and entrances but trying to fit out a pyramid with tunnels and rooms. The same rules for tunnels don't seem to apply, first section is ok but still have black hole syndrome. Or tunnel is invisible until you step through door. Which is parent; pyramid or first section?
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#12
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They are right, Tunnel Entrances have to have the Parent Group checked, and so do the rooms attached to the tunnel pieces. But do not check the Parent Group for tunnel pieces. All adjacent pieces have to have the exact same Blink Group number. A 2 linked to a 1 will have that Black Hole effect. I make all my tunnel systems with just a 1 Blink Group number as I do not make massive tunnels. If you have flickering where the two pieces of tunnels overlap, go back and move one up or down just 1 centimeter. That is so little difference you will not see it with the eye, except the blinking stops. The same is true with any objects overlapped and blinking.
Another hint, zoom in big time to get the objects alligned as much as possible, your maps will be a lot better quality. Ctrl+Right Mouse, will center you map where your cursor is, then zoom in. Check and recheck everything, especially the spawn points. Kill yourself at least as many times as you have spawn points. Nothing is more frustrating than to spawn in a wall or under a building. I take at least 2 weeks to make a map, at an hour a day. Patience is the key to making great maps.
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Have fun ! ! DC |
#13
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I've never tagged rooms as Parents and they work ok. Also, reduce grid size down to 1 metre and tick snap to grid so placement is a doddle!
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