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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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How do I get enemys to spawn?
I have seen in a few maps where enemy solders just poped up from nowhere. How do I spawn new guys, and trucks, etc.
And how do I get rid of others that I don't want? I am making a SP and co-op maps, and I could put all the guys "off stage" then teleport them in but I don't know how to do that either. :-( Any, any help would be great. Thanks Gary |
#2
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C'mon guys. Someone must have done this.
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#3
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i know how to click on the person then right click go to edit idem attributes then yor sould see something that says spawns (WP pause) set that how long you want it to take then put a red team spawn if that is what that team is then there you go i thinks thats how it works ??
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#4
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Respawn in MP-play
This events below shows how to spawn a single destroyed AI or a group, and how to teleport them
alive into the map again. To the location that you and your teammate have not reached yet. __________________________ Trigger Timeline. When you shoot a single ssn or a group, it will lay dead there for 28 sec. And then teleports to a Tele-MARKER way off, still dead. He respawns after 30 sec. 2 sec after teleport. /when I teleported the group after the spawn. I could see him/them standing up in total before teleporting away. Not pretty! When you, or your teammate later on triggers a designated area-zon for a fight. The teleported and now alive group will teleport to a second and final target. __________________________________________ I belive that a large amount of ssnĀ“s or groups that teleports at once will create lots of lag. ____________________________ DOWNLOAD samplemission. EVENTs & WAC-commands; MED: Event 0: Event 0 Triggers: Group 3 has lost 1 or more units Actions: Set Mission Var#2 to 1 Event 1: Event 1 Delay event 28 seconds Triggers: Mission Var#2 is equal to 1 and Group 3 has been destroyed Actions: Teleport group 3 to target 2 Event 2: Event 2 Triggers: SSN 10000 is within area 1 Actions: Teleport group 3 to target 1 _______________ WAC: ;respawn group 3 if not eq v1,1 and groupdead 3 then set v1,1 endif if eq v1,1 and never then groupspawn 3,1 endif if eq v1,1 and groupalive 3 and grouparea 3,1 then set v1,0 endif ------------------------ fair warning. I have tested this with good results. Try to keep in mind that each group or ssn that teleports/respawns need his own final teleport-marker. Sazza |
#5
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Thanks a bunch. Sorry it took me so long. I was away.
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#6
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or you can just have all of the dead men teleport to the same one.
might look funny though, twenty bloody Somalis popping up at the same place. your decison
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