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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Animation List for bhd editor?
Does anyone have a description list for the animations to use int he Black Hawk Down Editor, I know some from opening the misision files from the game, same for the Dialod ID list.
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#2
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Sorry, but no. I would like a copy if anybody has one. I will try and make one myself.
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Dizå§tÈrX |
#3
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i doo if this will help out, i think this is the WAC animation list only - not the anim from the MED.
it was posted by lumppari74 @ dfarena ALL ANIM_MOVES BY ADM-SLOT NUMBERS (INCLUDES UNLISTED) -- ADDED INFO : These are WAC-file anim_moves, not MED part animations. 1 anim_idle 2 anim_idle_2 3 anim_idle_3 4 anim_idle_4 5 anim_idle_5 6 anim_idle_6 7 anim_idle_7 8 anim_idle_8 9 anim_idle_9 10 anim_idle_10 11 anim_idle_11 12 anim_idle_12 13 anim_?unlisted? 14 anim_?unlisted? 15 anim_idle_look 16 anim_idle_look_2 17 anim_attack 18 anim_attack_2 19 anim_attack_3 20 anim_attack_4 21 anim_emote_1 22 anim_emote_2 23 anim_emote_3 24 anim_emote_4 25 anim_emote_5 26 anim_emote_6 27 anim_emote_7 28 anim_emote_8 29 anim_emote_9 30 anim_climb_idle 31 anim_climb_up 32 anim_climb_top 33 anim_climb_down 34 anim_climb_right 35 anim_climb_left 36 anim_run_forward 37 anim_?unlisted? 38 anim_?unlisted? 39 anim_?unlisted? 40 anim_?unlisted? 41 anim_?unlisted? 42 anim_?unlisted? 43 anim_?unlisted? 44 anim_walk_forward 45 anim_?unlisted? 46 anim_?unlisted? 47 anim_?unlisted? 48 anim_walk_back 49 anim_?unlisted? 50 anim_?unlisted? 51 anim_?unlisted? 52 anim_?unlisted? 53 anim_?unlisted? 54 anim_?unlisted? 55 anim_?unlisted? 56 anim_?unlisted? 57 anim_?unlisted? 58 anim_?unlisted? 59 anim_?unlisted? 60 anim_?unlisted? 61 anim_?unlisted? 62 anim_?unlisted? 63 anim_?unlisted? 64 anim_?unlisted? 65 anim_?unlisted? 66 anim_?unlisted? 67 anim_?unlisted? 68 anim_out_of_ground 69 anim_post_attack 70 anim_swim_idle 71 anim_swim_forward 72 anim_wash_idle 73 anim_wash_walk 74 anim_wash_run 75 anim_reload 76 anim_swim_attack 77 anim_cover_idle 78 anim_cover_run 79 anim_cover_attack 80 anim_cover_attack_2 81 anim_hold_rope 82 anim_jog_forward 83 anim_crawl_forward 84 anim_crawl_attack 85 anim_guard 86 anim_pre_attack 87 anim_run_attack 88 anim_run_away 89 anim_burn 90 anim_burn_2 91 anim_burn_3 92 anim_burn_4 93 anim_hover 94 anim_sit 95 anim_roll_left 96 anim_roll_right 97 anim_emplaced 98 anim_emplaced_2 99 anim_guard_attack 100 anim_run_2 101 anim_run_3 102 anim_wounded_walk 103 anim_wounded_run 104 anim_grenade_1l 105 anim_grenade_1r 106 anim_grenade_2l 107 anim_grenade_2r 108 anim_dragger_idle 109 anim_dragger_walk 110 anim_draggee 111 anim_swim_back 112 anim_swim_left 113 anim_swim_right 114 anim_?unlisted? 115 anim_jump_loop 116 anim_guard_look 117 anim_guard_leave 118 anim_guard_cover 119 anim_stop 120 anim_?unlisted? 121 anim_?unlisted? 122 anim_?unlisted? 123 anim_?unlisted? 124 anim_?unlisted? 125 anim_?unlisted? 126 anim_?unlisted? 127 anim_?unlisted? 128 anim_?unlisted? 129 anim_?unlisted? 130 anim_?unlisted? 131 anim_?unlisted? 132 anim_?unlisted? 133 anim_?unlisted? 134 anim_?unlisted? 135 anim_?unlisted? 136 anim_?unlisted? 137 anim_?unlisted? 138 anim_?unlisted? 139 anim_?unlisted? 140 anim_?unlisted? 141 anim_?unlisted? 142 anim_?unlisted? 143 anim_?unlisted? 144 anim_?unlisted? 145 anim_?unlisted? 146 anim_?unlisted? 147 anim_?unlisted? 148 anim_?unlisted? 149 anim_?unlisted? 150 anim_?unlisted? 151 anim_?unlisted? 152 anim_?unlisted? 153 anim_?unlisted? 154 anim_?unlisted? 155 anim_?unlisted? 156 anim_?unlisted? 157 anim_?unlisted? 158 anim_?unlisted? 159 anim_?unlisted? 160 anim_?unlisted? 161 anim_?unlisted? 162 anim_?unlisted? 163 anim_?unlisted? 164 anim_?unlisted? 165 anim_?unlisted? 166 anim_?unlisted? 167 anim_?unlisted? 168 anim_?unlisted? 169 anim_?unlisted? 170 anim_?unlisted? 171 anim_?unlisted? 172 anim_?unlisted? 173 anim_?unlisted? 174 anim_?unlisted? 175 anim_?unlisted? 176 anim_?unlisted? 177 anim_?unlisted? 178 anim_death_bullet_hip_forward 179 anim_death_bullet_hip_right 180 anim_death_bullet_hip_back 181 anim_death_bullet_hip_left 182 anim_death_bullet_torso_forward 183 anim_death_bullet_torso_right 184 anim_death_bullet_torso_back 185 anim_death_bullet_torso_left 186 anim_death_bullet_head_forward 187 anim_death_bullet_head_right 188 anim_death_bullet_head_back 189 anim_death_bullet_head_left 190 anim_death_bullet_rightshoulder_forward 191 anim_death_bullet_rightshoulder_right 192 anim_death_bullet_rightshoulder_back 193 anim_death_bullet_rightshoulder_left 194 anim_death_bullet_leftshoulder_forward 195 anim_death_bullet_leftshoulder_right 196 anim_death_bullet_leftshoulder_back 197 anim_death_bullet_leftshoulder_left 198 anim_death_bullet_rightarm_forward 199 anim_death_bullet_rightarm_right 200 anim_death_bullet_rightarm_back 201 anim_death_bullet_rightarm_left 202 anim_death_bullet_leftarm_forward 203 anim_death_bullet_leftarm_right 204 anim_death_bullet_leftarm_back 205 anim_death_bullet_leftarm_left 206 anim_death_bullet_righthand_forward 207 anim_death_bullet_righthand_right 208 anim_death_bullet_righthand_back 209 anim_death_bullet_righthand_left 210 anim_death_bullet_lefthand_forward 211 anim_death_bullet_lefthand_right 212 anim_death_bullet_lefthand_back 213 anim_death_bullet_lefthand_left 214 anim_death_bullet_rightthigh_forward 215 anim_death_bullet_rightthigh_right 216 anim_death_bullet_rightthigh_back 217 anim_death_bullet_rightthigh_left 218 anim_death_bullet_leftthigh_forward 219 anim_death_bullet_leftthigh_right 220 anim_death_bullet_leftthigh_back 221 anim_death_bullet_leftthigh_left 222 anim_death_bullet_rightcalf_forward 223 anim_death_bullet_rightcalf_right 224 anim_death_bullet_rightcalf_back 225 anim_death_bullet_rightcalf_left 226 anim_death_bullet_leftcalf_forward 227 anim_death_bullet_leftcalf_right 228 anim_death_bullet_leftcalf_back 229 anim_death_bullet_leftcalf_left 230 anim_death_bullet_rightfoot_forward 231 anim_death_bullet_rightfoot_right 232 anim_death_bullet_rightfoot_back 233 anim_death_bullet_rightfoot_left 234 anim_death_bullet_leftfoot_forward 235 anim_death_bullet_leftfoot_right 236 anim_death_bullet_leftfoot_back 237 anim_death_bullet_leftfoot_left 238 anim_death_grenade_forward 239 anim_death_grenade_right 240 anim_death_grenade_back 241 anim_death_grenade_left 242 anim_death_fire 243 anim_death_pungi 244 anim_death_drown 245 anim_crawl_die 246 anim_?unlisted? 247 anim_?unlisted? 248 anim_?unlisted? 249 anim_?unlisted? 250 anim_?unlisted? 251 anim_?unlisted? 252 anim_?unlisted? 253 anim_?unlisted? 254 anim_?unlisted? 255 anim_?unlisted? 256 anim_?unlisted? Numbers are actual ADM-slot numbers. So ie ssnAnim(ssn, 238) and ssnAnim (ssn, anim_death_grenade_forward) will both have the same effect (nade to front of the ssn)ssn gets blown up/back)). These are only anims, so the ssn in question wont actually die, but remains on the ground alive. ( Kick the ssn around, try this) if random 4 and elapse 3 then ssnanim ssn, 238 else if rnd 3 then ssnanim ssn, 239 else if rnd 2 then ssnanim ssn, 240 else if rnd 1 then ssnanim ssn, 241 endif endif endif endif Or get stoned to death by neutral blind civilians with anim_idle_9.. Some anim_moves works only for certain type of people and makes rest of them buggy. Some moves are for military units, some for civilians, some are used in special cases, ie. hold_rope is used automatically when fastroping. Some moves must be made after another move, or it messes it up. ie. how you roll_left, if you are standing. Most of the anim_move_names are pretty much self-explainatory, but i´m working on list, what does what, what works for who, and special conditions required etc.. I´ve had great fun working with these, allthough i´ve spent lots of time to get this list together, but so what this is what i want to keep doing.. |
#4
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Sweet! Thanks man
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Dizå§tÈrX |
#5
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whoever made that list.... Do you have an animation for the blackhawk crashing? Remember on the level it showed it spinning and fallng not just blowing up and droping to the ground like a rock.
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Dizå§tÈrX |
#6
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i dont think thats an animtion is it?
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#7
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yea i just tested its not an animation its area triggers and stuff tell me if u want to know how to do it
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Those who die, are those who shal live. |
#8
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Yes plz!! I hope it does not just blow up :-\
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Dizå§tÈrX |
#9
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DizAsTeR its another thing that will not work so good in multiplayer maps.
It will be ok for people playing at the time it gets destroyed But if someone joins after it is downed they will see it on their computer as if it landed with rotors still turning. Just thought I would comment on that...... when I make maps I put in hidden triggers so things happen such as crashes like a UN truck crashing into a building and blowing up ect. Its ok if you always have a full server but it messes the whole thing up if someone joins after the triggers have gone off.
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#10
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Yeah but I'm running on a 56k modem. A.K.A. 600 plus ping . So I don't play online. I only make Single Player maps anywayz.
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Dizå§tÈrX |
#11
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#12
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Stupid AOL
Stupid Dial Up Modem
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Dizå§tÈrX |
#13
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E. Valencia... ya gonna tell me how to do it ?
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Dizå§tÈrX |
#14
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ok
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Those who die, are those who shal live. |
#15
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ok first u must make the waypoints and set it up to fly... Then you goto Edit>Area Triggers.Make one say we called it CHOOPER DIE click ok. put 2 area triggers in and go to there item atributes then the top right corner where it says Number put in the area trigger number click ok. move it to the last waypoint or so cuz thats what gunna make it blow up. go to events. Name the event something then double click <<New Trigger>> then set it up like this...
Trigger Type:SSN Trigger Condition:Area Trigger SSN:select the chopper Area:slect the area trigger in the case its CHOPPER DIE click ok. Double Click <<New Action>> set it up like... Action Type:Kill SSN SSN: select the chopper click ok. click ok on the events box and your done now it will explode in the air when it hits that area trigger! l8r bro
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Those who die, are those who shal live. |
#16
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Diz i think ur talking about Irene and it didint show it falling it just showed it going in circles with smoke
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Those who die, are those who shal live. |
#17
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O well
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Dizå§tÈrX |
#18
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lol
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