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  #1  
Old 04-03-2025, 05:50 PM
Reggy is offline Reggy
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64hz mod problem

When you freefall for more than 2 or so seconds it kills you, can it be fixed ?

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  #2  
Old 04-03-2025, 10:34 PM
Scott is offline Scott
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For what game? Hasn't that always been an issue even without the 64hz mod?
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  #3  
Old 04-04-2025, 06:24 PM
Reggy is offline Reggy
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64hz dfbhd bug !

The game is DF BHD.
No it has not been always been an issue afaik.
There are some maps where you have to fall a long way, since server started running the 64hzpatch, these maps have become unplayable as you die after ~3 seconds of free fall.


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Old 04-06-2025, 10:19 AM
Baldo_the_Don is offline Baldo_the_Don
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According to my notes, in DFBHD(TS), at normal difficulty (100 hp), any fall over 8.31m causes damage, and over 10.15m is fatal. 10.64m causes 128 damage, and is the maximum fall damage that can occur.

Please note: as best as I can tell, and I've researched this fairly thoroughly, the difficulty setting in DFBHD(TS) changes nothing but the single player's hit points, between 50, 100, and 200. I cannot confirm that AI is tougher, or if weapon damage is altered. I cannot confirm that the difficulty setting has any effect on multiplayer damage or hp values at all.

But I'm getting the impression you're saying you're not actually landing and taking damage, you're dying in the air without hitting anything. That shouldn't ever be a thing, short of falling into a 3D area trigger with negative health values.
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  #5  
Old 04-06-2025, 03:09 PM
Reggy is offline Reggy
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Quote:
Originally Posted by Baldo_the_Don View Post
But I'm getting the impression you're saying you're not actually landing and taking damage, you're dying in the air without hitting anything. That shouldn't ever be a thing, short of falling into a 3D area trigger with negative health values.
Correct. You die mid air after a freefall some seconds. you die way before hitting the ground.

I will try and get a video of one if it comes up.

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  #6  
Old 04-09-2025, 06:45 PM
Reggy is offline Reggy
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where's me dying in free fall
https://youtu.be/hv53OByyD6Y
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  #7  
Old 04-10-2025, 12:16 AM
jabo1SFH is offline jabo1SFH
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does this happen on all maps in a server running the 64hz patch or just random maps?

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  #8  
Old 04-10-2025, 07:25 PM
Reggy is offline Reggy
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From what i gather, all of them, all maps where you can fall for some time, you die mid air. I got another video from another map, same deal, you die after falling for some time.
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  #9  
Old 04-11-2025, 12:42 AM
jabo1SFH is offline jabo1SFH
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hmmm. im just trying to eliminate stuff in my head on this.

there are 3 possibilities here.

1. although the patch helps transmit more packets per second, it does not eliminate latency issues, so the server could be detecting a death before you see yourself hitting the ground.

2. novalogic implemented 3d area triggers in BHD which can be used to create a "death zone" in a vertical sense.

3. there is an issue with the patch.


trying as many vertical warfare maps might help a little as well as playing some maps in the normal sense where you can die from a drop of more than 3 meters just to compare.

i know there is no issue with the jo patch as i have fallen many times and have not died until i hit the ground or another object after a free fall.

maybe someone else can add a few things here.


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  #10  
Old 04-11-2025, 05:54 PM
Reggy is offline Reggy
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i have 3 video clips from 3 different maps, same deal. you die after a few meters or time of free fall. always before hitting the ground
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  #11  
Old 04-14-2025, 07:20 PM
hunterz is offline hunterz
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Does this also happen on Single Player maps or on LAN-hosted servers? Both using an .exe without the 64hz patch...

I tested it here. It would be good if other people tested it too:
Hosting a LAN-IP server (48Hz), not using the .exe patched for 64Hz, players will die immediately after falling — just like in your video. The host doesn't die, only the connected players do.

This seems like a default behavior predefined by Novalogic, which maybe just doesn't work on the standard 16Hz servers for some reason. But it could also be something Novalogic simply forgot, since hosts don't die. Just like they forgot the claymore behavior in Delta Force 1, where they don't work for hosts.

I wonder if we can edit the dfbhd.exe in that regard? In DF1, there was a patch that made claymores work for hosts. Maybe in BHD we can disable that fall damage before hitting the ground.

Last edited by hunterz; 04-15-2025 at 08:56 AM.
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