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  #1  
Old 04-02-2018, 04:06 PM
Baldo_the_Don is offline Baldo_the_Don
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Join Date: Jul 2012
Posts: 586

Code:
if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif
You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.
Attached Files
File Type: zip Nuke Strike Demo.zip (8.3 KB, 1 views)
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  #2  
Old 04-02-2018, 11:16 PM
SpecOpsSniper is offline SpecOpsSniper
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Join Date: May 2017
Location: Earth
Posts: 327

Quote:
Originally Posted by baldo_the_don View Post
Code:
if trigger and never then
quake 10 / shakes player's view for 1 second
endif
you know, you should have the kyle.wac. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "nuke strike demo" map. Most likely only marginally helpful, but i love it.
thank you so much
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  #3  
Old 04-03-2018, 04:57 AM
SpecOpsSniper is offline SpecOpsSniper
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Join Date: May 2017
Location: Earth
Posts: 327

Quote:
Originally Posted by Baldo_the_Don View Post
Code:
if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif
You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.
The Demo map is very GOOD.
Didnt knew this is possible on the game
wiith out mods
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