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Joint Operations Anything about the Joint Operations series of games. |
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The names can be referenced either in the editor or the wac
PeopleNames must match AINAMES Note: (you can use colours) In the editor you select the bot and assign the PeopleName string number Right click the bot and look for a textbox with NAME next to it on the upper right hand side of the applet. Place the string number there. IE: To assign the name stompem to ssn 10 the number used is 14 NOTE: When using the WAC you assign the bot ssn number to the AINAME (see below). Code:
'[PeopleNames]' STRNAME000 = "null"; STRNAME001 = "ALPHA 1"; STRNAME002 = "ALPHA 2"; STRNAME003 = "CHARLIE 1"; STRNAME004 = "CHARLIE 2"; STRNAME005 = "DELTA 1"; STRNAME006 = "<C0C0C0>Bravo"; STRNAME007 = "Jimmy"; STRNAME008 = "<cff>Operative"; STRNAME009 = "Harry"; STRNAME010 = "Pickles"; STRNAME011 = "Duke61"; STRNAME012 = "BlUnt"; STRNAME013 = "Marmite"; STRNAME014 = "Stompem"; '[AINAMES]' AI_ALPHA1 = "Alpha 1"; AI_CHARLIE1 = "Charlie 1"; AI_ALPHA2 = "Alpha 2"; AI_CHARLIE2 = "Charlie 2"; AI_DELTA1 = "DELTA 1"; AI_Bravo = "Bravo"; AI_JIMMY = "Jimmy"; AI_OPERATIVE = "Operative"; AI_HARRY = "Harry"; AI_PICKLES = "Pickles"; AI_DUKE61 = "Duke61"; AI_BLUNT = "BlUnt"; AI_MARMITE = "Marmite"; AI_STOMPEM = "Stompem"; The numbers are the SSN numbers of the AI Bots you wish to put the name to. Code:
//...AI Names if never() then ssnname(4,AI_OPERATIVE) ssnname(5,AI_HARRY) ssnname(6,AI_PICKLES) ssnname(7,AI_DUKE61) ssnname(8,AI_BLUNT) ssnname(9,AI_MARMITE) ssnname(10,AI_STOMPEM) endif Code:
if never then ssnname 10,AI_STOMPEM endif Have a great day ![]() Last edited by Guest001; 05-23-2017 at 05:49 PM. |
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