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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 01-19-2017, 12:24 PM
Guest001 is offline Guest001
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Originally Posted by Long View Post
It is possible with Unreal Engine , as the matter of fact , you can do that in others engines as well. It is you who decide if it's possible or not
Erp... Many have said that so just show me the proof I say
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  #2  
Old 01-19-2017, 12:25 PM
Long is offline Long
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Originally Posted by stompem View Post
Erp... Many have said that so just show me the proof I say
Alright thanks for some tips It might takes a lot of time but I hope the game is finished
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  #3  
Old 01-19-2017, 12:45 PM
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Originally Posted by Long View Post
Alright thanks for some tips It might takes a lot of time but I hope the game is finished
MMM Please don't get me wrong by thinking I'm against the idea.

I'm not but it's like City Ace inferred earlier, if you aim too high you can be disappoined and end up wasting a lot of time and, well, I'm simply trying to explain that a little more.



BTW
I'd back it if you make it no worries about that - keep us informed
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Old 01-19-2017, 01:03 PM
Long is offline Long
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Originally Posted by stompem View Post
MMM Please don't get me wrong by thinking I'm against the idea.

I'm not but it's like City Ace inferred earlier, if you aim too high you can be disappoined and end up wasting a lot of time and, well, I'm simply trying to explain that a little more.



BTW
I'd back it if you make it no worries about that - keep us informed
Well yeah but even if I fail , I would learn a lot during the trip of making it If there is anything new about my game , I will inform you guys. Again thanks for the support and advice .
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  #5  
Old 01-19-2017, 01:10 PM
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Originally Posted by Long View Post
Well yeah but even if I fail , I would learn a lot during the trip of making it If there is anything new about my game , I will inform you guys. Again thanks for the support and advice .
Well that depends on what you do actually know...

I'm a little bit of a self proclaimed psychic and you coming here asking questions at first and then telling us all of this is possible after all sounds a little mysterious from my end

Last edited by Guest001; 01-19-2017 at 01:24 PM.
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  #6  
Old 01-19-2017, 01:25 PM
Long is offline Long
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Originally Posted by stompem View Post
Well that depends on what you do actually know...

I'm a little bit of a self proclaimed psychic and you coming here asking questions at first and then telling us all of this is possible after all sounds a little mysterious from my end
What I said that "this is possible" is only a state to say that nothing is impossible if you haven't tried. I just came here and ask about the copyright issue so that I would not waste my time later on for a game that will never be released due to copyright
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  #7  
Old 01-20-2017, 05:11 AM
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Originally Posted by Long View Post
What I said that "this is possible" is only a state to say that nothing is impossible if you haven't tried. I just came here and ask about the copyright issue so that I would not waste my time later on for a game that will never be released due to copyright
I have accounts for all the engines mentioned here but as stated previously and as far as I know, the ability to wrap the game world is absent.

Besides that, if you were to use Unity or the Unreal Engine the barriers are not all insurmountable, with only a few particularities that exclude it being a true Delta Force clone.

As for developing your idea to a certain extent there's no problem with the right prefabs or design skills.

You'd be able to simulate a combat environment with bought assets and prefabs.

Also there wouldn't be any copyright issues as long as you were careful how you name and describe your game.

It follows to mention that the capital investment levels required for engines of this calibre can be quite high though there are ways to develop under a tight budget with careful planning.
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