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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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#2
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Alright thanks for some tips
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#3
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I'm not but it's like City Ace inferred earlier, if you aim too high you can be disappoined and end up wasting a lot of time and, well, I'm simply trying to explain that a little more. ![]() BTW I'd back it if you make it no worries about that - keep us informed ![]() |
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I'm a little bit of a self proclaimed psychic and you coming here asking questions at first ![]() ![]() ![]() Last edited by Guest001; 01-19-2017 at 01:24 PM. |
#6
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What I said that "this is possible" is only a state to say that nothing is impossible if you haven't tried. I just came here and ask about the copyright issue so that I would not waste my time later on for a game that will never be released due to copyright
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#7
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Besides that, if you were to use Unity or the Unreal Engine the barriers are not all insurmountable, with only a few particularities that exclude it being a true Delta Force clone. As for developing your idea to a certain extent there's no problem with the right prefabs or design skills. You'd be able to simulate a combat environment with bought assets and prefabs. Also there wouldn't be any copyright issues as long as you were careful how you name and describe your game. It follows to mention that the capital investment levels required for engines of this calibre can be quite high though there are ways to develop under a tight budget with careful planning. |
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