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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #21  
Old 06-05-2016, 11:24 AM
Guest001 is offline Guest001
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Quote:
Originally Posted by MAJWIZ View Post
(I wrote this on my trip back from ASUSTech hg 14 hr flight.) with all the maps I made I NEVER had a problem with waypoints, go figure.
Hey MAJWIZ
Don't worry about it, from what I could see you were probably trying a different way to trigger.

I guess in the past you've tied in the waypoints easily and without thinking, so it was probably quite surprising when something seemingly so simple didn't seem to work this time.

It's a complication that varies between engines.

To help you reconfigure this map I used crates to trigger the waypoints.

The crates are killed off as the player enters the area triggers inside the waypoint zones.

You can simply substitute men or vehicles for the crates.
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  #22  
Old 06-05-2016, 08:01 PM
MAJWIZ is offline MAJWIZ
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STOMPEM: received mis & wac ok. I forgot you said you changed the enemy to BLIND duh! dumb a$$ me. waypoint work fine thanks. as for map designer I added you also if that's ok with you. pls let me know if that's ok.
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  #23  
Old 06-06-2016, 01:54 AM
Guest001 is offline Guest001
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Originally Posted by MAJWIZ View Post
STOMPEM:as for map designer I added you also if that's ok with you. pls let me know if that's ok.
No that's OK it was you who designed the map after all.

You could've made the fixes yourself, all you really needed was a bit of advice to move things along.

I simply did it for you to save you some time and little grief, that's all.
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