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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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Map Testing
Under certain test conditions there are settings that may cause some game functions to fail, thereby causing complex issues and maybe even publishing a map that then has errors that failed to appear during testing - In fact, Multi Player and Single Player behave entirely differently on testing but for now I will touch on the techniques used to counter the main issues when testing DFX2 Single Player maps.
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Unfortunately God Mode or Player Invincible will cause quite a few AI bugs to occur and as so, is only useful under select conditions. The scripts and settings I find the most generally useful for testing DFX2 without issues are... Setting the AI Blind, AI Accuracy, Health (player and AI), Gravity and Breathetime By using these settings in combination you can be reasonably sure that you haven't upset anything. Here are some script examples... Gravity - Fall from any height Code:
fallmps=32 // default for DFX2 = 20 Time Underwater Code:
breathtime=2 // default for DFX2 = 30 Code:
if ssnarea3d(player,#) Code:
if ssnwounded(10000) Code:
ssnaddhp(Auto,#) // default for DFX2 = 4 Last edited by Guest001; 06-05-2016 at 02:23 AM. |
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