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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 12-14-2010, 11:51 PM
MERMITE is offline MERMITE
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Join Date: May 2006
Posts: 736

"m"

Quote:
Originally Posted by stompem View Post
I envisage a variable event campaign scenario spanning several entirely unrelated locations.
Might I suggest you try 3 levels(maps) perhaps the same terrain but at diffrent time zones and weather
eg. get laptop at 0400 in a monsoon
get hostage at 14.30 fine weather (bloodbath)
get wasted or waste main Red camp
each level tougher and tougher AI, I do recomend that you use EE's spawn idea on the player, as players may give up if you make it to tough, IT'S YOUR JOB TO MAKE THEM WANT TO PLAY.
As you get better at this hobby you can get really complicated and offer 'hidden levels' if you have enough space left....or options to entice player to stay and enjoy the ride????
I did this on my first DFX2 map...but sooon lost interest, will return one day...
"M"
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  #2  
Old 12-15-2010, 01:11 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by MERMITE View Post
Might I suggest you try 3 levels(maps) perhaps the same terrain but at diffrent time zones and weather
eg. get laptop at 0400 in a monsoon
get hostage at 14.30 fine weather (bloodbath)
get wasted or waste main Red camp
each level tougher and tougher AI, I do recomend that you use EE's spawn idea on the player, as players may give up if you make it to tough, IT'S YOUR JOB TO MAKE THEM WANT TO PLAY.
As you get better at this hobby you can get really complicated and offer 'hidden levels' if you have enough space left....or options to entice player to stay and enjoy the ride????
I did this on my first DFX2 map...but sooon lost interest, will return one day...
"M"
Yep, have included player respawn, and 3-4 maps is good. Mapped so far?...Paratroop, Mountain, Marine and Mobile
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