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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#21
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Another downside I found using MED events to execute a .wac command is when adding or deleting MED events. I found that I always had to go back and rewrite the event triggers in the .WAC after I have edited ( added or delelted ) a MED event. The .WAC event number may stay the same, but the MED event number will change. This changes the .WAC event ( event number ) to another ( non-intened ) trigger. This is why I recomend using Variables, once a Variable has been set ( in the MED or the .WAC ) then the .WAC is more stable. With using Variables, you can work back and forth ( from reverse using the .WAC ... then back to the MED ... and then back to the .WAC ) in which both the MED and .WAC comunicate together. Mermite will probably disagree, .... but what do I care what Mermite thinks ... lol ... JMHO Dave61
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Last edited by dave61; 12-14-2009 at 06:41 PM. |
#22
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Is this a problem because of no brackets ? on...... if random 6 then
;============================================= ; TANK SHOOTS ;============================================= if area(3) then if random 6 then ammo2tgt(ammo_Mk19NADE,2) ammo2tgt(ammo_LARGELANDMINE,1) endif endif |
#24
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WTF-Squad Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. -George Carlin |
#25
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#26
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Mermite will probably disagree, but what do I care what Mermite thinks .. JMHO Dave61
MERRY CHRISTMAS DAVE! I totally agree with you, as posted earlier, many times I've used the wac to about 90% of the mission(23kb) with about 24 events in the editor, for that very reason you mentioned, flipping from wac to med, so much faster and easy to work. But this is a BHD WAC, as you guys will know very early 90's, and as such the BHD engine is old in comparision to DFX2, many of the commands we take for granted may fail on the BHD game, the 25kb I recomend for wac is for a DFX wac, I suggest the WAC max for BHD could be around 15kb?.. If Spinney is TOTALLY stuck on this he may consider moving the mission to DFX1/2 why the 'ell he made a map in ancient BHD is his business?????? ;-----------------------------------// if SSNnearSSN(10000,1504,3) then ssnface 1504 face_normal endif if chain(2) then ssnface 1504 face_surprise endif if chain(2) then ssnface 1504 face_normal endif TWITCH TWITCH .... |
#27
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I've played a few of them lately and really enjoyed them. In fact, sometimes the graphics seem a little better specially when you're flying in from above on a little bird with Iranians firing up at you. Plus you get a lot more AIs, civilains in particular. The mods aren't too bad either. Let's not forget the wave files. There's pages of the bloody things. I still prefer DFX and JO but once in a while you can't beat a BHD mission.
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#28
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yeah. I would map for BHD any day if it wasn't for the limitations and the med set-up. I wish they had all of those wave files and items in DFX and X2.
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#29
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And a very Merry Christmas to you too, Mermite !
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#30
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LOL!
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#31
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I'm gonna install my BHD just for this Christmas, to test out that new vid card, one of santas babes dropped off,
also considering converting the BHD animation/bad files to DFX2 using the OFFICIAL JO MODTOOLS, the one with the grimace editor, will let you know, Wav listing for BHD http://www.dfbarracks.com/downloads/...ion=df&fid=161 this just in: sorry SK http://www.dfreload.com/forum/files....on=file&id=804 |
#32
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Oh, I don't know. There's fast roping, medivac, faces that show emotion and can speak and AI that sleep or sit down. I know it's possible to get one or two of the AI to do something similar in DFX but it's a tiny offering. Why the hell Novalogic didn't make these things available in DFX is beyond me. Also, the amount of civilians, buildings, flat terrain ect. is something we can only get through mods. Perhaps they had to sacrifice something for the ability to drive.
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#33
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Hi folks!
This is what a couple of chaps said on DF Barracks: http://www.dfbarracks.com/forums/vie....php?tid=43725 It would appear that the concensus is there is a limit at around 10 to 15KB for BHD maps. I'm goinng to be needing plenty of wave files for my next mssion so I'll just have to keep as much of it as Med based as possible. Anyway, Happy New Year mappers! |
#34
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This is what we've all been looking for! http://forum.psyphon.com/viewtopic.php?id=441
Looks like a useful tool. ;-) |
#35
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#36
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Thanks for the heads up, Spinney! I was going to check it out!
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#37
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No worries Dave! It might be worth checking out the forum thread though, as it tends to clarify a few things and give some sound advice about how many lines, how many ifs, nevers and chains ect. before the WAC starts acting up and going all weird.
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#38
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If you screwup on .WAC scripts using the MED then it's not as bad as if you screwup on .WAC scripts using NILE. NILE is so dependant on .WAC.
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#39
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That's another good reason to keep using MED!
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