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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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how do I use variables??
I'm looking for examples on how to use variables in a map??
can someone help with that??? thanks /Wium |
#2
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what you mean varibles? i might beable to help outwith that i found out about map making on forums so keep posting you will get help
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#3
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variables
the manual mentions the use of variables in events to make the map more dynamic.
I just have no idea what it means???? |
#4
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Campain Variabels
Campain Variabels are basicly On and OFF for events, waves or other stuff.
--sample-- If you and a TM are onboard a blackhawk and are about to land but the LZ is hot. And If the evil down bellow are still alive when arriving at LZ, then the BH will make a new turn. The BH will keep looping until all Evil are dead. There are a few IF´s in this sample, but IF it NOT happends, then what?? When the BH are in flight then set camapin variable to ex. 1,0 (the 1,0 triggers a wavefile that tells that the LZ is hot. WAC). The route are straight forward into LZ. If you and your TM should kill all the evil round the LZ BEFORE reaching the landing, then campain variable changes to 2,0, if group EVIL is still alive and BH reach final WP (land-wp) Then set CV to 2,0. This makes the BH turn to another WP-list that allows you to strafe the LZ with the Cal-50 until the evil are all dead. Then set CV to 2,1 if CV are equal with 2,1 then reset the land-events and redir to land again. You can add CV to start waves or ammorain. ---- You can make lots of ON & OFF settings by this and start any action with this. I use this to keep track of all. All my wave´s, ammo´s and anim´s are controlled by this. And are useful in both WAC and MED, togheter even better. -hope that helped a little. I know my beer didn´t..still awake. |
#5
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thanks,
it sounds like its just anotherr way of setting up an event. the if and then statements you mention can easily be set up using standard if then logic. If BH reaches waypoint and evil still alive then redirect to waypoint list circle around etc.etc. but maybe using the variables you can save a few events....hmmmm anyway thanks for the input. |
#6
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yep that right m8.
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#7
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you mention "ammorain" what is that???
you also say you use variables to trigger animations. Is there a list of animations and which units can perform what animation.??? |
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