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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Sound in maps
How to put sound in dfx maps.?If I can know
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#2
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Sound files (waves) are done using the WAC file. The easiest way to explain how it is done would be to look at my WAC scripts on my web site. You can also find a list of availiable wave files on my site too.
http://home.comcast.net/~dthomas1188...%20scripts.htm If you need help on this , feel free to ask. Here's a few examples to get you started: ------------------------------------------ The wave will play if past 5 seconds into game. // good luck in there Bravo if past(5) and never() then wave("alph507.wav") endif ------------------------------------------ This is an example of Group #5 in area #5 triggering a .wav file. // hey! I don't do warning shots. if grouparea(5,5) and never() then wave("macr159.wav") endif ------------------------------------------ This is an example of Group #5 being dead triggering a .wav file. // cheer! (alpha guards down) if groupdead(5) and never() then wave("dfm141.wav") endif ------------------------------------------ This is an example of a Player in area #5 triggering a .wav file. // base is alert if ssnarea(10000,5) and never() then wave("comd108.wav") endif --------------------------------------------- The chain wave command is placed after a wave that you want to tie another wave file to. The chain command will play the wave file (within the seconds that you insert) after the previous wave file is played. You can even tie chain to chain and it sounds like a conversation. // they got to be kidding me if chain(6) and never() then wave("macr155.wav") endif ------------------------------------------------- This is an example of SSN #101 in an area #6 triggering a .wav file. // Bravo, don't let that helo get away if ssnarea(101,6) and never() then wave("alph531.wav") endif ---------------------------------------------------- This is an example of SSN #5 being dead triggering a .wav file. // hey! i don't do warning shots. if ssndead(5) and never() then wave("macr159.wav") endif
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#3
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When saving your wave, use these settings, which are what the default wave files are..
File Type: 22050Hz, 16-bit, Mono File Format: ACM Waveform Microsoft ACM: IMA ADPCM You need to keep the file size as low as you can.. Don't add it to the localres.pff.. Use Dave61's wac above. Now lets take a look at your map.? |
#4
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thanks
thanks.I know that my map is **** ,but thanks for this instructions.I will try this and then ad new and better map.
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#5
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I cant open WAC file in dfxmed.Why is that?Can you tell me that.
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#6
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You must first save the .mis (map) before the MED will allow you to create a .WAC for that .mis.
After the .mis (map) is saved, you should be able to open and edit the .wac
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#7
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thanks
Thanks dave you are the man.
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#8
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Gee Bosnia! I pity your challenge ahead, or for any other guys out there that have English as a second language, after all 'we' take for granted that anyone who does this DFX stuff speaks English,
I reccomend that you greatly improve your English, even translating the Med Manual to Serbian (so your friends follow you) also visit Dave61's site and the DFbarracks and others that are more suited to 'learning', your bin was pretty good for a newbie, but for now just getting comfortable with the Med and it's wireframe is a great start. Please don't forget that DFX2 and DFAF may NOT include the med editor or the eventing that we currently use, thank god! |
#9
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DFX2 will include med, already mentioned by staff.
DFAF may include med, but they are working on a new version of Nile specificly for DFAF, supposed to be able to create terrains in it as well as the regular functions. for .wac files you dont need to open them or even create them with med, you can use microsoft text for that. just rename the file extension from .txt to .wac and make sure the file is named the same as the map is.
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WTF-Squad Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. -George Carlin |
#10
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hey dave can you help me put some sounds in my map please?? i have my map on the map list. any kind of coversations, music, will do. here you go. http://novahq.net/?show=pop&page=map...etails&id=7978
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