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#1
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New NILE Update Availible. v0.65
Nov 23, 2004 -
- version 0.65 Increased texture heap to 96MB - Games should not use more than 64MB of Texture space. Please check your levels. Invisible objects are no longer editable Added vehicle radius circles. Changes to env files will no longer affect fog settings. Team budget values now copy correctly for vehicles. Moved STR,IFL, and WAC file saving to 'Level properties' dialog. These options are now saved per mission. Fixed some parser memory leaks. Fixed chaining command in events.
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#2
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what do these files do?
ok my ? to anyone with answers is before this last update the game would save a ifl,str and a wac file,i know of what the wac file does and do my own editing on a few,im wondering as of right now to have my maps play right on our dedicated server exactly what files does he need from me,like would i send him the npz file to play,the wac file if edited to control environment,and a bin file cause obviously map names showing isnt important to nova.
and what exactly is this generate thing do in the editor now?,if you have your own wac file for a map i take it you wouldnt want to generate a wac file then,but why would you wanna generate a str or a ifl file?,what do these do if anything? just ?'s as always ,forever changing ?'s
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#3
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Actually .66 is now out.
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#4
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Quote:
Ill post it here also for those who miss it..... New Nile Update ver 0.66 Nov 29, 2004 - - version 0.66 Default fog distance to 1024m Camera windows resize correctly when tool windows are adjusted Added reflective property to LFP's Object list refresh optimizations Fixed panning tool selection bug Fixed bounding rect draw from mouse/space release order Deleting filter string no longer bolds all text Fixed mixed absolute/relative height adjustment bug
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#5
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trying to be clever vipre ?, it is an old thread lol
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