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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 03-01-2017, 07:26 AM
Seahawk is offline Seahawk
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How to use events in DFBHD and DFX2?

How to use events in DFBHD and DFX2?
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Old 03-01-2017, 11:38 PM
~BLÃÐE~ is offline ~BLÃÐE~
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There are a few tutorials on how to do events

http://www.novahq.net/files.php?Cate...%20Hawk%20Down

Hope these help

or try page 20 of the BHD Mission Editor Manual
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Old 03-04-2017, 09:57 AM
Guest001 is offline Guest001
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Quote:
Originally Posted by Seahawk View Post
How to use events in DFBHD and DFX2?
As you may already know the event editor coordinates the logic instructions or (algorithms) required to make things happen in the game.

Events are set in the Mission Editor or NILE Editor. The events can be referenced by the game with other events or script. The script format used for DF is called .WAC

Simplified Example:


This event changes the AI Alert State and gives it an objective - IE go to a waypoint (a marker that can describe instructions about a location and path to follow or trigger another event).

Event 1:

Actions:

Change group 4 AI to red alert
Redirect group 4 to a waypoint


This event is (triggered) by the preceding event, Event 1

Event2:
Triggers:
Event 1 has been triggered and group 4 is at waypoint
Actions:
Redirect group 4 to next waypoint


If triggered in the WAC
(and never() means triggered only one time)

if event(1) and never() then
text("Group 4 is on Red Alert!")
do other actions
endif

if event(2) and never() then etc...
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