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Gaming Talk Post all your game related stuff here. This includes PC, Console, Handhelds etc. |
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#41
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They ususaly come out with Omega Drivers bout week or two after ati releases the new Cat drivers.
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#42
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......:? what are cat drivers?
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#43
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catalys stuff
i'm gona try it on this PC .. then my brothers .. i sure as hell hope it works on my brothers
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#44
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whats catalys?
and what if it doesnt work on your brothers computer? |
#45
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Drivers for an ATI video card
Here is one of me Playing the demo. messed up my other SS. Very TActical i have to say havent gotten to teh Last know Persons location lol! and i cant figure out how to make the Dang people move they just sit at teh heli spot where you rope in |
#46
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well i did beat the demo... heres everything i know
right after they rope in, you simply have to hope they dont rope INTO the building because they will be stuck there forever, just hope they wait a few seconds for the BH to fly backwards a few more feet. press down middle mouse to open teamate orders screen for fast orders, and if you have time to plan everything out for the next area you press tab. and for petes sake go into options and itl tell you what the controls are. just for kicks and giggles, kill your teamates right before they rope... OMG LOL it makes me laugh every time.... and i also killed the crew chiefs on the miniguns. |
#47
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I ran out of ammo in that Big plaza shootout and then i died tring to run through it all (bad idea)
I figued the controls out adn keeping the other soldiers alive sucks so i just shot them in teh helo and i got pretty far i wish you could get revived/medded |
#48
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WELL TOO BAD!
before you go into the plaza shootout, press tab to open the tacmap. select a guy with a sniper and put hime by the first car right around the corner, the put a guy with a machine gun a little farther down at the corner, and have the last guy follow you around. click execute all and exit the menu. watch ur guys run into postion and let them kill a few guys, then you move up (with that one guy) to a tree and just shoot the enemys as they come for a while. |
#49
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Downloaded it today, took 10 min to download so it was woth the effort even if it would have been crap hehe, ran a bit slow but i didnt put the settings down much so i will try to do that, my Graphics card isnt really supported but it works none the less, and im not a pitty person, i have no problem running a game at LOW
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#50
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10 minutes worth it? omg, it took 2 hours over here, and i thought it was worth the wait. you are A SPLOILED BRAT!
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#51
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Yeah I used to download at 64 KByte/s, but its 800 - 1000 KByte/s now usually
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#52
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i DL it. My computer barely runs it but from my little experience with it, its a very tactical game. It looks amazing but its just not for me. I was a fan and played quite a lot of the GR series on xbl but thats baout it. I probably wont get this. It would be a good game for me for a cold rainy day lol
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#53
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wow mstenger onyl took me 25mins to get it @ 600-800Kb/s
It is a fun game i Beat it finialy lol been playing tomany other games and having sound problems |
#54
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time for an upgrade. soundcard time ... if that aint it then its the fact that its a demo.
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#55
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hey guess what i did. No go ahead and guess.... i got it to run faster too
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#56
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turned gfx down to a pathetic setting?
updated drivers? wasted money on upgrading a pc for 1 game? |
#57
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actually i didnt upgrade at all, i still had the settings on high.
hint: the colors |
#58
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took off the nice diffused lighting
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#59
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C:\Program Files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Data\settings
open up renderer_settings as a text document. this is what you get: <render_config> <d3d_device adapter = "RADEON 9550" driver = "ati2dvag.dll" resolution = "800 600" windowed = "false" refresh_rate = "75" /> render_settings variable name="aspect_ratio" value="0"/ variable name="brightness" value="1"/ variable name="dynamic_lights" value="true"/ variable name="effect_quality" value="high"/ variable name="max_anisotropy" value="1"/> variable name="post_effect_quality" value="high"/ variable name="shadow_quality" value="high"/ variable name="texture_managed_backdrop" value="false"/ variable name="texture_managed_buildings" value="false"/ variable name="texture_managed_buildings_low" value="false"/ variable name="texture_managed_characters" value="false"/ variable name="texture_managed_default" value="false"/ variable name="texture_managed_effects" value="false"/ variable name="texture_managed_ground" value="false"/ variable name="texture_managed_lightmaps" value="false"/ variable name="texture_managed_no_lod" value="false"/ variable name="texture_managed_plants" value="false"/ variable name="texture_managed_player_vehicles" value="true"/ variable name="texture_managed_props" value="false"/ variable name="texture_managed_props_bump" value="false"/ variable name="texture_managed_props_high" value="false"/ variable name="texture_managed_silhouettes" value="false"/ variable name="texture_managed_sky" value="false"/ variable name="texture_managed_vehicles" value="true"/ variable name="texture_managed_weapons" value="true"/ variable name="texture_managed_weapons_third" value="false"/ variable name="texture_quality" value="medium"/ variable name="texture_quality_backdrop" value="high"/ variable name="texture_quality_buildings" value="medium"/ variable name="texture_quality_buildings_low" value="high"/ variable name="texture_quality_characters" value="medium"/ variable name="texture_quality_default" value="medium"/ variable name="texture_quality_effects" value="high"/ variable name="texture_quality_ground" value="medium"/ variable name="texture_quality_lightmaps" value="high"/ variable name="texture_quality_no_lod" value="high"/ variable name="texture_quality_plants" value="medium"/ variable name="texture_quality_player_vehicles" value="high"/ variable name="texture_quality_props" value="high"/ variable name="texture_quality_props_bump" value="medium"/ variable name="texture_quality_props_high" value="medium"/ variable name="texture_quality_silhouettes" value="medium"/ variable name="texture_quality_sky" value="high"/ variable name="texture_quality_vehicles" value="medium"/ variable name="texture_quality_weapons" value="high"/ variable name="texture_quality_weapons_third" value="medium"/ /render_settings /render_config I changed it to this: i changed the post_effect_quality to false variable name="post_effect_quality" value="false"/ <------ the result is no more 20 shades of yellow, makes full screen crosscom in full color instead of B&W, the cross-com menu is in color too, and then theres no night vision but its just the demo and i finaly decided to get the 360 version instead even if it is less tactical. 10-15fps vs 120 fps
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Intel Q9300 Quad~2.5Ghz PALIT GTX570 ASUS GTX280 Dedicated PhysX WD Velociraptor 300GB 10k RPM WD Caviar Black 1TB 7,200 RPM 4GB Patriot DDR3 1333mhz Intel BOXDX48BT2 X48 Corsair 1000Watt Modular PSU Windows 7 Professional 64-bit ASUS VG238H 23" 120Hz 3D-Ready Last edited by Mstenger404; 05-03-2006 at 12:55 PM. |
#60
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Oh i have 9550 will defenetly try this!
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