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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Ideas
I use Linux and run DFLW and DFTFD ever since I dropped windows in about 2005. I still play at least a few times a week and have been dabbling in map making for at least 5 years.
I am struggling to generate ideas for missions. I look at the mapdb's and I am amazed by the many types of maps and the skill level of the designers. I have just about used all the win / lose conditions in the map editors and I am beginning to see a pattern of repetition in my maps. I enjoy map making but have never produced anything good enough to 'publish' nor retain. I play it a few times then delete it... Probably because even I find them a bit boring... But I keep trying. I would appreciate some guidance in how to create 'interesting' maps and for that I need ideas... I know this may seem a bit vague but I have to start somewhere... J
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#2
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What do you feel makes your maps boring now? What's the repetition? I assume you're making SP maps?
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#3
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Going...
Last edited by Guest001; 01-28-2019 at 01:00 PM. |
#4
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Going....
Last edited by Guest001; 01-28-2019 at 01:01 PM. |
#5
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Gone!
Last edited by Guest001; 01-28-2019 at 01:03 PM. |
#6
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What makes my maps boring and or repetitious... In a nutshell, me. I start tinkering a map together using a simple objective(s) and before too long, voila!, a simple map... Almost exactly the same as a map I created some time ago... I cannot count the number of SP maps I have downloaded to either play or "pick apart". As my OS is Linux, I am limited to DFLW and DFTFD, mainly because I cannot get the other DF games to run properly. DF2 *almost* runs ok. That is why I have been checking out ways to convert the maps. I had even considered trying my hand at 'Terrains'... Do not get me wrong, I really enjoy playing DF and have for years, I only wish I could make my maps more interesting... As a side note: My grandsons have see DFLW and were amazed. They had never seen it before. They enjoyed playing but were not sure about learning how to make their own games... Cool. It's gone 1am and I had best get some sleep... J
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May your journey be free of incident. Live long and prosper. |
#7
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Go to the Linux / Ubuntu repositories and install the latest version of W.I.N.E. Last edited by Guest001; 01-28-2019 at 01:03 PM. |
#8
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Million dollar companies wish the same thing... so don't be so disappointed with your own limitations, after 5 years it could be time to admit that not everyone can do it and you are one of them.
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#9
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Last time I checked, all the games should run with Linux as long as Wine is installed and up to date. We have a player that plays DF1 on linux as well as a few DF2 players.
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04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq |
#10
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Stompem and Scott,
I have been running with Linux now since 2005. Wine is and has always been up-to-date. I won't go into the earlier versions of Wine... lol At least, for the last decade, DFLW and DFTFD have both performed quite well on Linux. A few minor resolution glitches - usually when either starting or stopping DF - but other than that. All is fine (software and hardware wise...) stompem, As promised I will review your advise. My wife woke me at 6am to say that she is off to work... She was unaware that I finally got to bed at about 1.15am... There goes my beauty sleep... lol
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May your journey be free of incident. Live long and prosper. |
#11
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Stompem,
Umm... I scrolled back to read your responses, and for some strange reason, they seem to have grown legs... lol
__________________
May your journey be free of incident. Live long and prosper. |
#12
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I started with CD versions of LW and TFD before I had the Internet. Perhaps you can still find some of my rambling useful. Quote:
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#13
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That's strange, I've had them all running on Ubuntu Virtual Machines for years. The biggest issue has always been the interface between graphics hardware and the driver software emulation. |
#14
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Cool... Thanks for the info...
In regards to running issues... In the past, I have always had graphics issues in one form or another, when it comes to DF and Linux. My guess would be that it probably has something to do with the graphics card. I'm not an avid hard-core gamer, as such, my card was chosen to 'get the job done' and not for high performance... I'm ok with just LW and TFD. May I ask which VM you use? I've never tried one before. I installed BHD a few weeks ago and was impressed by the better graphics... But, it was short lived, as it would 'freeze' to the point that I had to reboot my machine. Oh well... It would be good to get further into the first level... Interested to see how it turns out... I need coffee... Again, thanks for the info... Much appreciated. J
__________________
May your journey be free of incident. Live long and prosper. |
#15
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OK, so first off your maps are probably better than you think and perhaps for 5 years or more you've convinced yourself of that fact but I don't think so. I suppose some of my previous comments may have seemed blunt but I meant them to be so in a constructive way. I'm sure there's been improvement in your maps and that you are such a perfectionist that you loath to repeat what you yourself or others have already done. Commendable. Perhaps you're experiencing something in common with all creative people. A mapper reaches a point like a writer, where there seems to be a creative block, who knows how a writer solves it but whenever I find that there seems to be nowhere else to go, randomness as a solution lies at the heart of solving the problem. Think about the fact that less is more. Also as a side note it took me 10 years to be able to use variables to control my maps and truly say I knew what I was doing and variables are pretty essential if you want the random control factor. |
#16
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Firstly, I'm ok with 'blunt', the truth is still the truth no matter how it tastes... lol
Hey. That's the first time I've been accused of being creative... Thank you... lol But you are right. I expect all my maps to function correctly 'out of the box' and get rather annoyed when they don't. On the note of 'creative': There was one map I made that had no enemies; No buildings; No rescues etc... It was a tunnel system where you had to find the briefcase and get out of the tunnel. There were 'ghost' cases all through the tunnel. Walls that would either 'slide' or disappear but only if you triggered certain areas of the tunnel... and a surprise ending... It wasn't very big but it took me almost 2 days to workout the logic.... Variables? I know what variables are, but I never knew they could be used in DF... Maybe I glossed over that chapter whilst reading the manual... Sounds like some research is required... Cool. Well, you have definitely given me a lot of things to think about... Writer's block? Hmm... Could be... It's now 6:40am and I haven't had my coffee yet... Perhaps THAT might help get a few creative juices flowing? You never know. lol J
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May your journey be free of incident. Live long and prosper. |
#17
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I've been accused of being many #@!78^5 things for thinking outside the square before but a lot of PPL do like what I do. Downloads of my maps from this site alone recently topped 90,000. It goes to show that being tenacious is also part of the deal. |
#18
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Most legacy VMs are archived at the moment. I use VMWare to make Windows, Linux and/or Ubuntu virtual machines. I also have Ubuntu partitions on dedicated hard drives. I assume your issue lies with an existing dedicated machine? OK so off the top of my head you can run XP OS emulations on linux (as a virtual machine) but the next best thing is WINE as you know. Hardware is critical and you'll need GForce or ATI type driver sets, you have to run directX so the graphics card must able to do this, given the right configuration. Open GL cards may pass on earlier games but I'm not sure. Regarding WINE settings - OS and other environment factors come into play so separate configurations are required for some of the games. In other words they can't all be lumped into a single WINE emulation. |
#19
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The 'problems' I have is more of a 'cosmetic' nature. Sometimes the game will start and the screen will have to be maximised or restored to view the game but this is rare. Most times - unless I prematurely exit the game - the system screen resolution is stuck on 640x480 until I reset it...
I couldn't remember the type of graphics card I had installed. I used to build my own until the eyesight started failing - lol - Isn't "System Info" a marvel. AMD/ATI Radeon HD 5000/6000/735/8350 series. Windows XP you say... I think I still have the original CD floating around in storage... I will check the Linux forum and see what VM's they are using and the system requirements as well... This could be fun... Coffee time...
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May your journey be free of incident. Live long and prosper. |
#20
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