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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Can the WAC trigger events with the "Z" key?
Can the WAC or MEd trigger events when the "Z" key is pressed?
For DFX2 |
#2
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I to would like an answer to this one, best I can do is hack the emotes, player pushes emote key, activate .wav, use .wav as trigger..not very good at all or worse is the playerfired cmmd.
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#3
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I want to apply the premise of dangerous terrain.
Player cannot go prone without losing health. Say lose 10% health for every 5 seconds prone. Stationary too long, same effect but less severe...etc. Bugs or toxic chemicals the reason?...whatever. I also have the problem of if this works in Singleplayer? (best chance) does it work in Multiplayer? |
#4
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Quote:
if SSNwounded(10000) and elapse(5) then doseq SSNhp(10000,40) next SSNhp(10000,30) next SSNhp(10000,20) next SSNhp(10000,10) next killSSN(10000) enddo endif Default player is 150hp, you can easily change the trigger, another option: ploop if NOT SSNnearSSN(player,objectSSN,distance) then SSNaddhp(player,-10) endif end As DFX2 is more based on JOE, you can use some 'ADVANCED' .wac words like gloop, ploop, and add and remove EXP points to keep you player on target, but Stomp I think it's dumb to suggest your player can't bite the dirt when shot at, I know if I got the choice of taking a bullet or diving on a snake, I'd take the later...lol "M" on reflection 'it's too controlling' |
#5
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Quote:
Im trying to find better solutions for player interation control. Thanks for any info. Last edited by Oscarmike247; 02-08-2018 at 06:33 AM. |
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