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  #1  
Old 03-28-2018, 10:53 PM
SpecOpsSniper is offline SpecOpsSniper
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Need wac script

Guys i need a wac script that changes the atmosphere into day. The environment is Midnight(NSO DEADLINE) and i need a wac script that can be triggered by a certain event!
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Old 03-29-2018, 04:23 PM
Baldo_the_Don is offline Baldo_the_Don
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This is not great, but it's a start:

Code:
/midnight.env original parameters:
/skyfog  50 50 50
/fog     55 55 55
/cloud   56 56 56
/sun     15 15 15
/sky     0 0 0
/ground  10 10 17
/ceiling 21 21 21
/floor   11 11 11

if past 9 and never then
colorfade 3600 /1 hour (60 sec. × 60 min. = 3600)
sunfade 100 600 / Sun or moon graphic fades 100% in 10 minutes
skyfog  100 100 100
fog     110 110 110
cloud   112 112 112
sun     0 0 0
sky     20 20 34
ground  10 10 17
ceiling 21 21 21
floor   11 11 11
endif
I have a thing for day-night cycles in DFBHD .wacs

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  #3  
Old 03-30-2018, 06:53 AM
SpecOpsSniper is offline SpecOpsSniper
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Quote:
Originally Posted by Baldo_the_Don View Post
This is not great, but it's a start:

Code:
/midnight.env original parameters:
/skyfog  50 50 50
/fog     55 55 55
/cloud   56 56 56
/sun     15 15 15
/sky     0 0 0
/ground  10 10 17
/ceiling 21 21 21
/floor   11 11 11

if past 9 and never then
colorfade 3600 /1 hour (60 sec. × 60 min. = 3600)
sunfade 100 600 / Sun or moon graphic fades 100% in 10 minutes
skyfog  100 100 100
fog     110 110 110
cloud   112 112 112
sun     0 0 0
sky     20 20 34
ground  10 10 17
ceiling 21 21 21
floor   11 11 11
endif
I have a thing for day-night cycles in DFBHD .wacs

Hmmmm
(Typed in j2 prime lol)
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Old 03-30-2018, 11:15 AM
Oscarmike247 is offline Oscarmike247
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I've not mapped much in BHD, but does the TOD command not work as it does in dfx/jo?

If event (#) and never () then
TOD(300)
Endif
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Old 03-30-2018, 11:21 AM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Oscarmike247 View Post
I've not mapped much in BHD, but does the TOD command not work as it does in dfx/jo?

If event (#) and never () then
TOD(300)
Endif
My experience is that this does not work in DFBHDTS.
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  #6  
Old 04-01-2018, 10:51 PM
SpecOpsSniper is offline SpecOpsSniper
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I Also need another WAC Script that generates earthquakes. I did this scripts on NSO Deadline but none work.
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  #7  
Old 04-02-2018, 05:06 PM
Baldo_the_Don is offline Baldo_the_Don
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Code:
if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif
You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.
Attached Files
File Type: zip Nuke Strike Demo.zip (8.3 KB, 1 views)
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Old 04-03-2018, 12:16 AM
SpecOpsSniper is offline SpecOpsSniper
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Quote:
Originally Posted by baldo_the_don View Post
Code:
if trigger and never then
quake 10 / shakes player's view for 1 second
endif
you know, you should have the kyle.wac. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "nuke strike demo" map. Most likely only marginally helpful, but i love it.
thank you so much
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  #9  
Old 04-03-2018, 05:57 AM
SpecOpsSniper is offline SpecOpsSniper
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Quote:
Originally Posted by Baldo_the_Don View Post
Code:
if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif
You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.
The Demo map is very GOOD.
Didnt knew this is possible on the game
wiith out mods
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