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#1
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Need wac script
Guys i need a wac script that changes the atmosphere into day. The environment is Midnight(NSO DEADLINE) and i need a wac script that can be triggered by a certain event!
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#2
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This is not great, but it's a start:
Code:
/midnight.env original parameters: /skyfog 50 50 50 /fog 55 55 55 /cloud 56 56 56 /sun 15 15 15 /sky 0 0 0 /ground 10 10 17 /ceiling 21 21 21 /floor 11 11 11 if past 9 and never then colorfade 3600 /1 hour (60 sec. × 60 min. = 3600) sunfade 100 600 / Sun or moon graphic fades 100% in 10 minutes skyfog 100 100 100 fog 110 110 110 cloud 112 112 112 sun 0 0 0 sky 20 20 34 ground 10 10 17 ceiling 21 21 21 floor 11 11 11 endif
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#3
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Quote:
(Typed in j2 prime lol)
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#4
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I've not mapped much in BHD, but does the TOD command not work as it does in dfx/jo?
If event (#) and never () then TOD(300) Endif |
#5
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My experience is that this does not work in DFBHDTS.
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#6
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I Also need another WAC Script that generates earthquakes. I did this scripts on NSO Deadline but none work.
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#7
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Code:
if TRIGGER and never then quake 10 / shakes player's view for 1 second endif Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.
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#8
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Quote:
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#9
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Quote:
Didnt knew this is possible on the game wiith out mods ![]() ![]() ![]() |
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