Ubisoft Montreal has taken a break from murdering people throughout history to release a free coding game for kids. Rabbids Coding is an educational game with a slapstick bent, courtesy of the titular mutant bunnies.
The rabbids have broken into the International Space Station and caused a bit of a mess, so they need to be ordered around using blocks of code to clean it up. Designed for kids aged 7 and upwards, the 32 levels are meant to teach them programming basics, like telling the rabbids which direction to move in or when to interact with objects.
Bossing the rabbids around is as simple as dragging basic instructions into the coding area and arranging them in the correct order, and swapping them around if something doesn't work. Kids will learn how to create loops, conditions and, Ubisoft hopes, get started down the path of becoming a game design
1 h 20 m
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24 pickled jalapeno peppers pound Cheddar cheese 1/2 cup yellow cornmeal 1/2 cup unbleached all-purpose flour
1 teaspoon salt 2 eggs, beaten 4 cups corn oil for frying Add all ingredients to list
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1 h 20 m
Cut a short slit into each jalapeno pepper. Remove as many seeds as possible. Slice Cheddar cheese into approximately 1/4 inch by 1 inch strips. Stuff each jalapeno with a Cheddar cheese strip.
Place beaten eggs in a small bowl.
In a small dish, mix yellow cornmeal, flour and salt.
One at a time, dip jalapenos in the eggs. Roll in the yellow cornmeal mixture until well coated. Arrange on a metal rack, and allow them to sit approximately 30 minutes.
Heat corn oil in deep-fryer to 375 degrees F (190 degrees C).
In small batches, using a slotted spoon, lower peppers into the heated oil, and fry until crisp and golden brown, about 4 minutes. Drain on paper towels.
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Per Serving: 865 calories; 87.3 g fat; 11.2 g carbohydrates; 11.8 g protein; 71 mg cholesterol; 1176 mg sodium. Full nutrition
by baldo_the_don, on Flickr
Edits to the DFBHD HD mod. I improved the binoculr.tga and compring.tga. DFBHDTS in 16:9 using the BHD:HD FOV Selector and modified dfbhd.exe made by Sil and Scott at NovaHQ.net.
They are the true heroes of this screenshot.
What you're seeing here is a very carefully constructed test map where immediately upon spawn, you press the crouch key, then look north through the binoculars. The grey block under the crosshair is the top of a wooden fence post. I aligned it vertically with the terrain horizon and horizontally with the 11 chain link fence posts 51m north. The fence posts are horizontally fanned out in an arc centered on the spawn marker, each one degree apart, and just high enough to be seen over the top of the wooden fence post at spawn when in crouch position. The four dark squares above the center are wooden fence posts, like the one in the foreground, but vertically fanned out in an arc each one degree higher than the other and pitched to point directly at the player's eye in the crouch position at spawn.
There was SO much math involved.
I did all this so I could have a reference for the binocular crosshair. I wanted to redraw it so that the pips actually mean something.
I've also done half a dozen different attempts at the spin map's compring.tga, and I think this version is the best I've got.
I'd've explained all this at the original posting time if I hadn't been awake for 30-some-odd hours at that point and randomly dozing off the whole time.
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The NSO Deadline Mod at NovaHQ.net:
Baldo's Mod Pack - Find out more!
Baldo's Mod Pack available from DFReload:
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Last edited by Baldo_the_Don; 11-09-2019 at 09:52 AM. Reason: Stompem's reply reminded me to give credit where credit's due. Then I decided to tell the viewer what they're seeing.
Last edited by Steve; 11-09-2019 at 05:31 AM.
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