DFX2 - hack, game fault or map error ?
This refers only to Team Death at the moment
Recently testing a map I noticed a peep I had just killed reappear 200m away from the nearest spawn, instantly into action and firing away.
1. Is it a hack or game error?
2. Can it be stopped?
I suspected it could be done by throwing a satchel down and leaving it unexploded, therefore on death returning you to unfinished business but it didn't work on testing, what I need to know now?
Is it ok to turn off single player re-spawn in the editor before compiling the mission as I am pretty sure this could disable the hack or game error whatever it is or is it my fault, if anyone is familiar with this one your help would be highly regarded.
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