Go Back   Novahq.net Forum > Games > Delta Force

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-10-2008, 03:37 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

Player waypoints!!!

i am really getting tired of figuring out player waypoints. They work, I have managed to assign my player to the wp, but how can you redirect the player to a different one?

For example in Marka Breakdown, when the humvee stops, an objective is added and a new wp appears.

Is there a way of doing that? I have checked and you cant redirect 'ssn 10000'.

And because you cannot asign the player to a group (box becomes shaded) i tried redirecting 'group 0' since player is not in a group. Still that not work.


Any ideas? Thx
BB
__________________
Fear is the enemy's motive

Last edited by Bloodbath (CUB); 04-10-2008 at 05:27 AM.
Reply With Quote
  #2  
Old 04-10-2008, 05:51 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

On the subject of wps

on the subject of wps im having trouble with my boat wps as well. Basically when player steps into area, the enemy boat is redirected to its wp path.

However instead of it following the path, it arrives at one wp then charges through the land instead. I have checked the wp number order, made the wp not loop and red (evil) team.

it is definetly assigned to the correct wp path, but i have no idea why it ignores it.

Regards,
BB
__________________
Fear is the enemy's motive
Reply With Quote
  #3  
Old 04-10-2008, 07:41 AM
Mstenger404 is offline Mstenger404
Registered User

Join Date: May 2005
Location: Indiana
Posts: 3,730

Send a message via MSN to Mstenger404
I dont know if you already know this but, you can have multiple waypoints in the same path. if you choose to have a player wait at a particular waypoint before he proceeds you can attach an event to it. the waypoint will stay there until the event is met/


*about that enemy, did you have him set to guarding to begin with?
__________________


Intel Q9300 Quad~2.5Ghz
PALIT GTX570
ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
4GB Patriot DDR3 1333mhz
Intel BOXDX48BT2 X48
Corsair 1000Watt Modular PSU
Windows 7 Professional 64-bit
ASUS VG238H 23" 120Hz 3D-Ready
Reply With Quote
  #4  
Old 04-10-2008, 07:59 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

* I did not set the boat to guard but ill try

yeah i didnt know much about advancement events but ill give it a go

thx
__________________
Fear is the enemy's motive
Reply With Quote
  #5  
Old 04-10-2008, 08:08 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

* nope sorry - guard dosn't work

Could you give me an example of an event to set up for the player wp path???

thx
__________________
Fear is the enemy's motive
Reply With Quote
  #6  
Old 04-10-2008, 10:24 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

can anyone help???
__________________
Fear is the enemy's motive
Reply With Quote
  #7  
Old 04-10-2008, 03:35 PM
Chrispy is offline Chrispy

Join Date: Sep 2005
Location: Peria, New Zealand
Posts: 6,770

Send a message via MSN to Chrispy Send a message via Yahoo to Chrispy
Okay, in Marka Breakdown, on the waypoint, there's an advancement event.

Now, the reason why that waypoint changes is because an event was triggered, right?

Let's just say you make an event, where if all baddies at the waypoint are dead, then the objective is complete. Now, if you made an event like that, put it in your advancement event on your waypoint, and the moment all baddies are dead at the objective then that waypoint will go to the next one.
__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black
Reply With Quote
  #8  
Old 04-10-2008, 03:35 PM
Mstenger404 is offline Mstenger404
Registered User

Join Date: May 2005
Location: Indiana
Posts: 3,730

Send a message via MSN to Mstenger404
Its a good idea to have Guarding turned off since it only activates the objects special state. Does the boat go in a straight line? or is its next waypoint apart of a different list? Did you specify that the waypoint list does NOT loop?



about the events:

make a test map just to try things out.

make an area trigger and name it test wp1

place the player's first waypoint in the area trigger and another one outside the trigger. Then class those two waypoints as the player's waypoints.

Now create an event

IF:
ssn 10000 in area trigger (test wp1) ~ Delay 5 seconds

THEN:
Leave this blank, unless you want to have it corresponding to something else you want to try.

Now in your first waypoint, the one placed in the area trigger, choose that last event as an advancement event

now put the player start marker outside of the area trigger

when you try the map out, the player should step into the area trigger and it should only take 5 seconds before he will be redirected to the next waypoint.

keep in mind that the advancement event feature does not work for vehicles and NPCs
__________________


Intel Q9300 Quad~2.5Ghz
PALIT GTX570
ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
4GB Patriot DDR3 1333mhz
Intel BOXDX48BT2 X48
Corsair 1000Watt Modular PSU
Windows 7 Professional 64-bit
ASUS VG238H 23" 120Hz 3D-Ready
Reply With Quote
  #9  
Old 04-11-2008, 08:13 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

thx for all the help, i'll have a go with the advancement events!

Yes i had my waypoint as 'do NOT loop' and red team, as the boat is evil. The boat manages to get to atleast 1 or 2 wps then just turns left for some strange reason into the land. The wps are in the same list numbered 0 to 5 in order.

The actual wp distance is 5 instead of 10 and because the river twists and turns, the boat doesn't travel in a straight line.

Thats all i can really say about the wps. I have also double checked that the events redirect the boat to the right wp (9,0). However the boat and its occupants start off as team blue (good) so that it does not randomly open fire.

I set up an event saying that if the player was in the specified area, the boat and occupants would change to red (evil) team and be redirected to the wp path.

Should i just start the boat as red team???

Regards,
BB
__________________
Fear is the enemy's motive
Reply With Quote
  #10  
Old 04-11-2008, 10:03 AM
Bloodbath (CUB) is offline Bloodbath (CUB)
Registered User

Join Date: Apr 2008
Location: England!!!
Posts: 37

Sorry for being a pain, but the player wps arent working either!

Here's a link to what i've done

http://img358.imageshack.us/img358/3569/picture1xi5.jpg

Thx
BB
__________________
Fear is the enemy's motive
Reply With Quote
  #11  
Old 04-11-2008, 07:50 PM
Chrispy is offline Chrispy

Join Date: Sep 2005
Location: Peria, New Zealand
Posts: 6,770

Send a message via MSN to Chrispy Send a message via Yahoo to Chrispy
Send over your .mis and someone'll take a look.
__________________
Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Help with waypoints bega Delta Force 0 10-13-2008 02:18 PM
Open-Source Media Player - Democracy Player DevilDog#1 Hardware and Software 0 06-16-2007 01:20 PM
Waypoints for player 1 to follow Bullfrog Delta Force 5 01-29-2006 08:40 PM
BHD MED: Player Waypoints Clinger Delta Force 0 10-17-2003 06:50 PM
i need help with the waypoints Israeli RAMBO Delta Force 7 05-10-2003 10:10 AM


All times are GMT -5. The time now is 10:13 AM.




Powered by vBulletin®