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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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tunnels
I have made a small tunnel map (which took about 4 hours) & I have got rid of the blackouts,,,but now I find that when I`m running around I keep popping up dead on the surface. . Any ideas on how to solve this problem
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#2
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Are all ur blink groups set properly?
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#3
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Got them all set to A 1 parent ticked,,, B 0 parent not ticked.
Is this correct |
#4
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I do them A1 tick B0 not ticked then the next piece of tunnel section B1 tick A0 not ticked and alternate between them until the end.But I have only just started with tunnels but they work fine in my games.
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Last edited by Camouflage UK©; 07-25-2002 at 06:01 PM. |
#5
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sounds like the tunnles have a very low absolute height value.
check it for each piece. if ur at the very bottom of the map u will indeed keep popping up. but also make sure your tunnel pieces are all definately below the terrain surface |
#6
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I`m using a flat peice of land with all tunnels set to -8, I zoomed into 1 setting & the peices all look as though they are matched up with no gaps
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#7
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check their absolute height bro.
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#8
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I changed the terrain & its fine now
Only prob now is trying to make an underwater map but there`s no Lar-V ???
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Life is full of Victims, but why is it always me !!!! |
#9
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I dont think they would have much need for the Lar-V in afganistan there aint much water
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#10
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lol
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#11
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I think there a some nice terrains you can fill with water to make hard Deathmatches or KOTH
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#12
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you can make some really cool looking terrains by adding lots of water. gives the impression of a new terrain to the player.
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#13
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Just made a small map for TDM & TKOTH The waters about knee deep which makes it harder for others to creep up on you
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