|
Joint Operations Anything about the Joint Operations series of games. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||
|
the fog
I can .make the fog . also thicker and then lighter again. have never tried it
__________________
|
#2
|
||
|
Maybe you can work it out from this script, I'm pretty sure the code works with nile maps
Make a map with 4 area triggers and use this wac script There's a bms and mis map with 4 area triggers in it uploaded below. (map made wth the DFXMEd) Code:
if never() then ; specular contrast & background smoothing (haze) fogcolor(15,15,15) skyfogcolor(15,15,15) fogtype(1) fogdist(350) sky(28,28,28) sun(40,40,40) endif // ***WeatherEffects*** //------------------------------ if elapse 30 and random 31 then lightning 25,25,30 farflash endif //------------------------------ if elapse 50 and random 51 then lightning 25,25,30 flash endif //------------------------------ if past 1 and elapse 256 then overcast 0,36 rain 0,36 endif if chain 15 and never then overcast 12,36 rain 6,36 endif if chain 30 and never then overcast 24,36 rain 100,36 endif if chain 45 and never then overcast 12,36 rain 6,36 endif if chain 35 and never then overcast 0,36 rain 0,6 endif if chain 40 and never then overcast 33,36 rain 1,36 endif if chain 50 and never then overcast 0,36 rain 0,36 endif if chain 40 and never then overcast 12,36 rain 1,36 endif //------------------------------ if past(6) and never() then ammoarea AMMO_60MM_MORTAR(1) endif if chain(2) and never() then quake(2) endif // if chain(2) and never() then ammoarea AMMO_60MM_MORTAR(2) endif if chain(2) and never() then quake(2) endif // if chain(5) and never() then ammoarea AMMO_60MM_MORTAR(3) endif if chain(2) and never() then quake(2) endif // if chain(7) and never() then ammoarea AMMO_60MM_MORTAR(4) endif if chain(2) and never() then quake(2) endif // if chain(4) and never() then ammoarea AMMO-60MM_MORTAR(1) endif if chain(2) and never() then quake(2) endif // if chain(4) and never() then ammoarea AMMO_60MM_MORTAR(2) endif if chain(2) and never() then quake(2) endif // if chain(2) and never() then ammoarea AMMO_60MM_MORTAR(3) endif if chain(2) and never() then quake(2) endif // if chain(8) and never() then ammoarea AMMO_60MM_MORTAR(4) endif if chain(2) and never() then quake(2) endif // if chain(4) and never() then ammoarea AMMO_60MM_MORTAR(1) endif if chain(2) and never() then quake(4) endif // if chain(6) and never() then ammoarea AMMO_60MM_MORTAR(2) endif if chain(2) and never() then quake(2) endif // if chain(7) and never() then ammoarea AMMO_60MM_MORTAR(3) endif if chain(2) and never() then quake(2) endif // if chain(2) and never() then ammoarea AMMO_60MM_MORTAR(4) endif if chain(1) and never() then quake(2) endif // if chain(8) and never() then ammoarea AMMO_60MM_MORTAR(1) endif if chain(2) and never() then quake(4) endif if chain(9) and never() then ammoarea AMMO_60MM_MORTAR(2) endif if chain(2) and never() then quake(2) endif // if chain(2) and never() then ammoarea AMMO_60MM_MORTAR(3) endif if chain(2) and never() then quake(2) endif // if chain(4) and never() then ammoarea AMMO_60MM_MORTAR(4) endif if chain(2) and never() then quake(2) endif // Last edited by Guest001; 07-05-2020 at 11:45 PM. |
#3
|
||
|
big thanks i will try it
__________________
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|