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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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moving fire
Need to set a field on fire by shooting a barrel ect. tried to teleport fire to location and tried to hide / unhide ? I have a map that you had to shoot the barrel and the field would start on fire, but i don't remember the name of the file. help!
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#2
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I saw one of stompems maps do that
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#3
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found map i was looking for. fire now moves.
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#4
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This is primitive but works kinda OK. Fire doesn't burn out.
Here are some other Fires you can use besides the one in the script. Use variables as a matter of rule. effect_FxFire1m effect_FxFire2m effect_FxFire4m effect_FxFire6m effect_FxFireHm effect_fxfirewd if ssndead(267) and never() then set(v10,1) endif if eq(v10,1) and never() then fx2tgt effect_fxfire6m(1) endif if chain(3) and never() then fx2tgt effect_fxfire6m(2) endif if chain(3) and never() then fx2tgt effect_fxfire6m(3) endif and so on... Last edited by Guest001; 08-23-2013 at 10:23 PM. Reason: Shorten post : add comment |
#5
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After understanding the the basic script above.
New designers can then modify the script further with the "random" instruction. VARIABLES Basically, you should choose a variable number to do a set group of tasks. Then re-use it when needed throughout your maps. IMO it's a way to be a bit more familiar with what's going on and stay mentally organized. For this example I have chosen variable 10 but you can easily choose your own. Variable 10 default state is (v10,0) We are saying that when "eq(v10,0)" reaches "eq(v10,1)" then the set actions are triggered The trigger is seen in "if ssndead set(v10,1)" The actions are seen in "if eq(v10,1)" //EXAMPLE WAC //teleport fx to targets //using... //effect_FxFire1m //effect_FxFire2m //effect_FxFire4m //effect_FxFire6m //effect_FxFireHm //effect_fxfirewd //variable 10 object(s) destroyed if ssndead(1) and never() then set(v10,1)//when ssn 1 is destroyed this sets variable 10,0 to 10,1 endif //variable 10 start random if eq(v10,1) and never() then fx2tgt effect_fxfire6m(1)// (1)= teleport target 1 and starts with script endif if chain(1) and random(3) and never() then fx2tgt effect_fxfire6m(2)// (2)= teleport target 2 and fires approx 1-3 seconds after triggering endif if chain(2) and random(3) and never() then fx2tgt effect_fxfire6m(3)// (3)= teleport target 3 endif NOTE: In case of a bug (I call them Gremlins) and a variable fails to trigger no matter what. Trying a different variable number and/or triggering it in a different way sometimes works wonders. Last edited by Guest001; 08-24-2013 at 11:20 AM. Reason: update info |
#6
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Stompem: Iv'e been a bad boy i got some of the guy here at ASUSTEK hooked on delta force extreme 2 oops.
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#7
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id pop in my head
i got a id the fire following anyone come near its location (campfire) or step on its hot spot its resting, gets to close to the player it turns into wildfire 25m-50m it cover the area and moving faster to get to the character its after a true firebug
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#8
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I have a map i've been playing with that when you walk thru a blaze you die/ take hit points.
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