Go Back   Novahq.net Forum > Games > Delta Force
FAQ Community Calendar Today's Posts Search

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-28-2019, 04:43 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Important Adding Vibrancy To Night Missions

This adds some balanced light to accentuate inner and outer surfaces at night by adding a little vibrancy to objects and darkening the sky for more contrast.


You can use it to create much more vibrant atmospheres like bright moonlight or strongly floodlit exteriors and interiors by raising the values and it can also be used to create pastel to fluorescent effects by differing the values given here.


I have left gain and ceiling out of this script as they are not needed for this purpose.




Code:
if never then
sky(10,10,10)
ground(80,80,80)
floor(80,80,80)
endif

BTW
Adding sun(0,0,0) will darken the ground in day-time missions - may be useful for making the ground in some maps a rich brown instead a pale sandy colour.

Last edited by Guest001; 03-28-2019 at 04:54 PM.
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:00 AM.




Powered by vBulletin®