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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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MAP MODDING - The Cave map mods don't work because.
Anyone downloading and modifying the MIS template for:
"The Cave" by stompem from NHQ please bear this in mind. The cave roof has a 3D area trigger set to kill the player as soon as they try to cham through the cave roof. If you are modding this map you will have to reduce or modify this area trigger or carefully place the player spawn-point or death will occur on entry. The area trigger is located directly above the cave roof slabs. The default entry point is at the entrance - lower South West corner of the map. Open the editor and examine the area triggers carefully. Last edited by Guest001; 11-04-2012 at 01:26 AM. |
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The cave roof has a 3D area trigger set to kill the player as soon as they try to cham through the cave roof. If you are modding this map you will have to reduce or modify this area trigger or carefully place the player spawn-point or death will occur on entry.
The bots are programmed to taker over machine-guns if a gunner is killed. Timings have been worked out during extensive examinations of game play. If you move the bots around inside the cave it could upset the timing of weapon take-overs and may make it impossible to destroy the emplacement. Last edited by Guest001; 11-12-2012 at 04:05 AM. |
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