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Joint Operations Anything about the Joint Operations series of games.

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  #1  
Old 07-26-2004, 07:09 PM
Matt311 is offline Matt311
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coop maps?

anyone got any new coop maps? some one needs to make some. I like playing coop with my buds every once ina while.. already beat all the ones that the game comes with. I would like some really good ones that are harder to win. let me know if any one know where to get some or if someone makes a few ..

Thanks
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  #2  
Old 07-26-2004, 07:13 PM
-Tigger- is offline -Tigger-
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Ive never tried a co-op map before, but ill try 1 but not promising anything
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  #3  
Old 07-26-2004, 07:16 PM
Matt311 is offline Matt311
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well its kinna cool to me and my friends we dont really get into it real big when we can play against other othe teams.. and when you get on and you dont know the other team or even the people you are playing with it kinna gets old when they shoot you or when they dont have team work.. ect... so playing against the computer is fun to us b/c we dont have to worry about stupid people bothering us. dont get me wrong i play all maps .. but i need some more coop maps
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  #4  
Old 07-26-2004, 07:18 PM
-Tigger- is offline -Tigger-
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I like tkoth the best picking people off as they run for zone
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  #5  
Old 07-26-2004, 11:06 PM
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tdm for me, just running about trying to find ppl lol
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  #6  
Old 07-27-2004, 08:03 AM
Storm. is offline Storm.
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tkoth is best, just wait for ppl to go to zone as BB said
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  #7  
Old 07-27-2004, 08:27 AM
Systemkaos is offline Systemkaos
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i love TKOTH, cept im a med and when those peeps get picked off i run and try and save em, but still fun
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  #8  
Old 07-28-2004, 06:42 PM
Matt311 is offline Matt311
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yeah but i wan some Co-op maps :P
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  #9  
Old 07-28-2004, 06:58 PM
Hellfighter is offline Hellfighter
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if you need a map editor to make maps for it go here:
http://www.dfbarracks.com/downloads/...tion=dc&cid=12

items i think you will be needing are:
1.) Joint Ops Map Editor from A.Bullet
2.) Jo Bin Files in text format
3.) Joint_Ops_Map_Editor_Fix

and a good thing to have if you using Photoshop 7+
1.) PSD for Photoshop
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  #10  
Old 07-28-2004, 09:20 PM
vstrike is offline vstrike
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I have been messing around with A Bullet's MED for a few days and would love to send you a coop map but the event triggers for a win condition are not working properly. You wouldnt know if you won. Maybe they will fix it or we will have to wait for NL to release the official one.
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  #11  
Old 07-29-2004, 07:54 AM
Matt311 is offline Matt311
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sounds cool Vstrike..

yeah let me know how it goes with your map making... i tried it and i just dont have the time a know how to sit there and do that stuff. all I know is I love JO:TR its a bad ass game. and I wish there were more coops .. I have DF1 and DF2 and DF:TFD but JO:TR is very nice.
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  #12  
Old 08-02-2004, 06:29 AM
SPG is offline SPG
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Ihave a coop map working with win triggers ,but .....
Trouble is getting the waypoints to work on the coop!!!
Waypoints work on the other types of map but not on this
type ,If you know how to make the waypoints work in the
coop plz tell me as i think i tried all the tricks in the book !!!

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  #13  
Old 08-03-2004, 10:45 PM
vstrike is offline vstrike
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Are you gonna tell us how you got the win condition to work?
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  #14  
Old 08-03-2004, 10:45 PM
vstrike is offline vstrike
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And I'll try the waypoints...
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  #15  
Old 08-04-2004, 06:26 AM
SPG is offline SPG
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Many of the triggers in a.bullets med for coop fail to work
but this does :-
Make an area trigger and name it .
For win condition go to events ,trigger type -choose" player ".
Trigger condition -"placed satchel in area".
Trigger variables -choose the name of the area trigger you
have made for that event .
In event action -blue win .
You can then build on this to make several triggers for the
final win trigger .

If anyone has worked out any way of getting any marker to
work let me know thanks(in coop only that is )

Ps. The psp points also work in coop but they dont show up
as A,B,C and so on BUT ...
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  #16  
Old 08-04-2004, 06:26 AM
SPG is offline SPG
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Many of the triggers in a.bullets med for coop fail to work
but this does :-
Make an area trigger and name it .
For win condition go to events ,trigger type -choose" player ".
Trigger condition -"placed satchel in area".
Trigger variables -choose the name of the area trigger you
have made for that event .
In event action -blue win .
You can then build on this to make several triggers for the
final win trigger .

If anyone has worked out any way of getting any marker to
work let me know thanks(in coop only that is )

Ps. The psp points also work in coop but they dont show up
as A,B,C and so on BUT ...
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  #17  
Old 08-04-2004, 06:26 AM
SPG is offline SPG
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if you remeber which psps is which letter you can still spawn once it has been taken (Again that is in coop)

Last edited by SPG; 08-04-2004 at 06:40 AM.
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  #18  
Old 08-04-2004, 10:28 PM
vstrike is offline vstrike
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I dont know how you got that trigger to work, I did what you typed word for word, placed a satchel charge where the trigger was blew it up and...nothing.
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  #19  
Old 08-06-2004, 01:57 PM
Lister of Smeg is offline Lister of Smeg
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"Placed Satchel" trigger does work, seen it myself! Area must be big enough to allow for bounce etc. Can be seen to work on server "smegups", game name"Dungeon Fortress" Plays most evenings after 10.30pm UK time.
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