Sandbag Glitch...FIXED!!!
if u've ever used a set of sandbags and had the top one pitched to 180% and raised above the lower one so there is a gap to shoot out of then u know players can jump or walk right through them! after much testing i figured out how to almost totally stop this. the space between the two sandbags is the key. once u raise the top one past a certain height to give a certain amount of space between them it will glitch. on ground level using sandbag 1 set to -1, 235 and the top sandbag pitched 180% and set to 1, 195 should stop the glitch. i'll test more and post different settings or an exact amount of maxium space u can set them to.
magic number...at a quick glance...spacing at any z looks like it will be a 1, 215 difference in the z's of each bag. so if lower sandbag 1 is at z=0 then the top sandbag 2 would be 1, 215.
hope thats right...looked right on paper anyway.
last note...this was tested only useing the sandbag1 for lower and top of sandbag 2. i'll post more with different settings and combos when i get time.