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Joint Operations Anything about the Joint Operations series of games. |
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#1
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Location Based Sounds.
Hey Everyone!
Does anyone know anything about location based sounds? I have audio I want to play in a market place. I am making two large towns on the Twin Island terrain map. Loading the places up with civilians. Trying to make a really cool town. I have audio I made of crowds talking/peoples having conversations/music from bars/ taxi cab honks. All that stuff. Question: How do I loop a sound and apply it to a location? The game already has these sounds for the environment. Bugs etc. |
#2
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There are embeded sounds set by music vars #3 and #4 in the area triggers but I can't tell you the settings off hand but try this - In general Information set Global effects music 80 and try var#3 in the area trigger and any number between 10 and 20
In the mean time try making a 2d or 3d area trigger and (set a variable - optional) to trigger the wave. if ssnarea player,1 then wave "yourwave.wav" endif There are others here who know this better than I as I don't usually use music unless it's for a vid Also once again go to http://stompem-web.enjin.com/assembler |
#3
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Here's an old demo map of mine with a custom wave file triggered by the WAC and running looped.
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