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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 02-07-2011, 09:24 AM
rambo6 is offline rambo6
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Join Date: Sep 2006
Posts: 7

AI in the DFBHD campaign

hey guys,

do any of you know, when you are playing one of the official maps of DFBHD, you teammate AI can follow you around and in buildings perfectly and wont get stuck against a wall or something, yet when you create a mission by yourself and set the AI's waypoint to you, they just head straight for you, and will not move sideays or negotiate a path to get to the player if obstructions are placed in the way..

do any of you know how to get the AI to get "fancy" and follow the player correctly?
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  #2  
Old 02-07-2011, 10:40 AM
Luis is offline Luis
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N' gatz we truz

Join Date: Sep 2008
Location: Brazil
Posts: 256

I think they used something about .ain files..by what i know ain files are the ai coordinates!
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  #3  
Old 02-07-2011, 11:49 PM
MERMITE is offline MERMITE
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Join Date: May 2006
Posts: 736

You gotta send the ai off on a waypoint, just like you do with vehicles,
in events or wac
you have a trigger
then you send it to red alert
then to waypoint ( vehicles will need to define the speed not with ai )


easy?


"M"
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