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Fixing Nova's slow ROF in multiplayer
I'm experimenting with a way to fix the full auto fire in multiplayer.
In vanilla nova games, shooting full outo in multiplayer sounds slow from a 3rd person perspective. The sound you hear from other players don't match the actual rate of fire or number of bullets actually being fired. Seem to have found a work around for that. Now just have to implement this for all full autos. |
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