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Old 10-02-2021, 08:35 PM
JakeHunter is offline JakeHunter
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Join Date: Apr 2018
Location: Indiana
Posts: 2

AI Node Coordinate System

Does anyone know if the AI Node Palette in the Nile Editor actually works in allowing AI to move around objects intelligently? I have never gotten it to do anything in any maps I've experimented with.

I did an experiment to see if the game engine actually recognized and loaded a .AIN file by putting a breakpoint on an address with a "_AINode::LoadNodeFile" reference inside an executable debugger. The break point was set off on the load screens that had a .AIN file attached to the mission but the ones lacking one never hit the breakpoint and continued on. This tells me there is some way to use the AI node files because the game does seem to read the .AIN files.

Even with the .AIN file loaded I'll tell a soldier to move to a building and place obstructions in front of him with the nodes generated from the Nile Editor and he still won't follow the nodes around said objects without a waypoint.



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