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  #1  
Old 04-02-2016, 11:02 AM
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DF Integrated Design Environment

MEd HQ

The Aim Of This Project?
An up to date tool that integrates editors, PFF (Mod) files, 3rd party tools, scripts and templates for BHD JO DFX and DFX2. (So far as licensing allows) so it's a type of IDE more or less.
With no need to navigate to game folders, all required tools are close at hand with mission files etc. scanned and integrated on opening.



Tools so far include:

NILE 0.86 - JO
MEd 2.60 - JO DFX DFX2
MEd 205c - BHD - BHDTS
BHD_to_JO_bms
BIN2TXT
BINEditor
ColorPicker
df4oed
dfx2_wave_list
DFXViewer
FwO_DF_BHD_BmsToMis
Master WAC DFX2
Master Wac JOTR
NPJ-2-MIS
P6 DFX BMS2MIS
Pack Tool
PFFEditor
Terrain Generator
TextTool
TXT2BIN





Any suggestions for more tools to integrate are welcome

Last edited by Guest001; 04-03-2016 at 03:28 AM.
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  #2  
Old 04-03-2016, 02:30 PM
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MEd HQ Update - DFX2 Integration

In this section of the program it recursively scans the game folders and sub-directories for files according to preset filters. They are then displayed in their respective fields without folder names.

The files are editable in the normal way with all original attributes in place.



*** Some text and links in the image are placeholders and are incorrect, this will be fixed as the build continues.
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  #3  
Old 04-03-2016, 06:46 PM
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MEd HQ Update - Licensing

To be fair and not detract from anyone's well earned credit, this program will not contain any software itself.

It will consist of a single executable and data folder containing program resources such as documents and images etc.

Links will be provided to 3rd party software available here on Nova HQ.

This program and the 3rd party software you want will need to be installed in your Novalogic folder or the folder where your Novalogic games are installed.

MEd HQ will then find your games and software and integrate them into the IDE.
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  #4  
Old 04-06-2016, 09:59 AM
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MEd HQ Update - Classic GUI vs Modern UI

Can't decide on a Classic GUI or a Modern UI.
New Classic GUI (below).


Last edited by Guest001; 04-07-2016 at 02:43 AM.
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  #5  
Old 04-06-2016, 10:33 AM
Scott is offline Scott
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I like the modern GUI much better. Nice work stomp!
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  #6  
Old 04-06-2016, 09:26 PM
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Quote:
Originally Posted by Scott View Post
I like the modern GUI much better. Nice work stomp!
Hey Scott!, I'm definitely rubbing shoulders with you Code Guys now!

It's a fascinating subject.

I'll have to integrate both interfaces into the tool I guess.

My current problem is minimizing the code base, it's running a little heavy ATM.

I have another app I'd like to develop for the players here, I'll be ready to post about it later, after a few questions are answered.

It's an AI Controller that will load wac or mis scripts directly into a current game installation.

I've made it for my next map, that's if I can reduce the code enough and I'm allowed to include an exe with the map upload.

It's purpose is to choose difficulty levels, I don't know how it will be accepted or if it's really useful or not.

For Enemy Difficulty you can load WAC scripts on the fly and jump back and replay the level with harder or weaker AI (accuracy, hp etc).
When you change Mission Difficulty every thing changes but you need to restart the game for that because mission scripts must be loaded at game startup.

It's a full blown app not a widget.

For current maps - You just need 3 WAC scripts with the exact name of the map and it's quite easy to make a custom tool for it.

Sneek Peek Below


It can re-download the map from NHQ if you lose it.


*EDIT
A quick question for anyone who knows - ( Hope I word it right)

What's best for displaying a GUI itself, drawing, raster, other image formats, html js css???

There are too many workable scenarios for me to decide ATM and I can't debug as well as I'd like to or I'd know the answer to this myself.

Last edited by Guest001; 04-06-2016 at 10:08 PM.
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  #7  
Old 04-06-2016, 10:14 PM
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It's amazing being able to build something that makes other peoples lives easier. I just love building apps.

Quote:
Originally Posted by stompem View Post
*EDIT
A quick question for anyone who knows - ( Hope I word it right)

What's best for displaying a GUI itself, drawing, raster, other image formats, html js css???

There are too many workable scenarios for me to decide ATM and I can't debug as well as I'd like to or I'd know the answer to this myself.
What language or program are you using for your apps and GUI?
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  #8  
Old 04-06-2016, 10:56 PM
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Quote:
Originally Posted by Scott View Post
It's amazing being able to build something that makes other peoples lives easier. I just love building apps.



What language or program are you using for your apps and GUI?
So glad you agree Scott, it really is a rewarding thing and I'm selfish so I like it even more.

I use a potpourri of tools and languages

I guess I'm a self taught fiddler and I don't fully understand everything, just some things.


I'm using a variety of tools so a basic understanding and knowledge of scripting and languages like DOS VB html c++ etc is required. (not to mention AGC BOOLEAN GML and LUA script for my games)

Along with Image, Sound, HTML and Flash tools...

A tool that adds browser functionality to pages (proprietary script)
A tool that can assemble the various formats (Modules)
A tool for windows files, folders and permissions (proprietary script)
A tool that compiles the results into an executable with or without external folders. (Modules. visual basic and proprietary script)

So that's why I have so many options Scott and it's why I face a bit of complexity with this because unfortunately I'm not fully trained so I can't build anything from a single language alone. (except games)

I would say my question is more or less aimed at finding out the way that uses the least overhead and disk space.

The final exe is able to be compressed to about half of it's expanded size and data folders (if required) are the usual limitations according to format.

Last edited by Guest001; 04-06-2016 at 11:20 PM.
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  #9  
Old 04-06-2016, 11:14 PM
Scott is offline Scott
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"I'm a self taught fiddler" haha meee too.... It just eventuality turned into a career
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  #10  
Old 04-07-2016, 02:53 AM
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Quote:
Originally Posted by Scott View Post
"I'm a self taught fiddler" haha meee too.... It just eventuality turned into a career
Haha - from Fiddler to Violinist.

Meee too one day is the aim.

In the mean time

I'll probably drop the classic build because it does seem a little crowded with everything in the same space.

Thanks for the advice.
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  #11  
Old 04-07-2016, 05:14 AM
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MEd HQ Update - Using DFX MEd 2.60 with MEd HQ Modern UI


Last edited by Guest001; 04-07-2016 at 05:45 AM.
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  #12  
Old 04-07-2016, 09:03 AM
Scott is offline Scott
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Nice work
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