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General Chat Talk about anything that does not fit into other topics here. |
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#1
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About .pcx...
hi how to make a .pcx file?
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#2
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you do need to know.
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#3
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Really depends on the program you are using..?
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04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq |
#4
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How about Mario Wacky World
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#5
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im using MS Publisher
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#6
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pls can somebody tell me how to make a .pcx file work everytime i run a map with that file the loading screen turns orange!
ive also visted this page now;http://novahq.net/forum/showthread.php?t=43637 somebody tell me how to make a pcx file!?
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#7
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and .cin .ain and .end
others can Benifit from this thread is somebody tells me how to make theze files
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#8
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.PCX:
You want the .pcx files for mission loading screens to be as small as possible. I suggest a maximum size of 800×600, but use 640×480 if you can get away with it. Depending on your image enhancement program, find out how to index the color palette. Reduce the color index to at least 8-bit, 256 colors. These methods can reduce a 1024×768 screenshot to a 800×600 loading screen that's 30-35% the file size of the original. .CIN and .END: The main things to know about .cin and .end content: • Fairly certain there are 60 ticks (but possibly 64 ticks) in one second • Height values are absolute Z, not height above terrain • Inexplicably, the compass for .cin/.end files is mirrored on the 45°-225° axis. Chart attempt below: Code:
MED COMPASS 0 45 90 135 180 225 270 315 .CIN/.END COMPASS 90 45 0 315 270 225 180 135 All this means that if you want your camera pointed exactly northeast or exactly southwest, the MED compass values are fine, but you'll have to do some thinking and some math to get your cameras aimed correctly in any other direction. Good luck! .AIN: It infuriates me that no one has yet released an .ain editor for DFBHD(TS). AIs cannot navigate convincingly without an .ain file, and this hobbles the single player mission maker so very badly. From what I understand with my experience using mission editors from other games, I'll just pull this explanation out of my [REDACTED BODY ORIFICE]: Upon completing the creation of a new mission, with all buildings, decorations, foliage, and objects in their absolute final positions, NeverLogic's mappers would use a proprietary program to analyze the .trn, .3di, and .mis files, creating a network of AI navigable secondary waypoints over, around, and through terrain, buildings, decorations, and foliage. All this information would then be saved in an .ain file. In 2003, it probably took a long time for this analysis program to run and complete an .ain file, prompting NeverLogic's decision to not release it. Or possibly, the pira... *ahem* proprietary .ain creator had, um, other issues making a public release a bad idea. Who can say? Hypotheoretically, you could use campaign .bms and .ain files extracted from the .pffs, convert the .bms files to .mis files, and use these as bases for new missions. Adding, repostioning, or deleting items could invalidate .ain information, however. A highly creative mapper could very well work wonders under such constraints, possibly. Not me, though. I'm tired.
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#9
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Quote:
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#10
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Any way to run multiple pcx as like gif
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#11
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can u be a more specififc
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#12
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For pcx. I use the last Photoshop
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#13
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however it is true ... if there was a possibility to create an ain. file it would mean that the creators could make the maps much better than Novalogic's
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#14
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............
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AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4 128 GB DDR4 ram 2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card 14TB 7200 rpm HDD LG 16x blue ray R/W Drive ----------------------------------- CHEVRON 7 Unlocked |
#15
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Mappers;
only i know; who created the stock campiagn; Andy Kiplings Seaholzer Ritual Entairetenment etc LOL |
#16
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i sent an email to "support@novalogic.com"
they still dont responds but maybe there are no such thing as an AIN Editor maybe Novalogic created the campaign but they used a different editor and maybe the files were made again but different from the original buildings they mush haved created a different file out of the original one and the file are the one were using in our MEds! if im right that means these theory is true PLUS the orignal files have unique programs maybe but i bielive on this theory some guys on DFB i saw them made a discussion about Ain Editor they said the builds on the Stock map are being navigatable by AIs but if you insert a new build the AIs dont navigate there maybe the .ain files comed after they relased the game together with the stock map i vote that no one can crack this make a ain editor thing only the guys like Andy Kiplings can tell us the truth I LOOK DUMB EVERYONE KNOWS THIS |
#17
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Have they answer?
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#18
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#19
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I can say that novalogic's email server if down or shut downed. As they all tend to be offline.
Besides I never got to know how the .AIN works I have one with me now.
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#20
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do u guys know a free picture editing app like adobe photoshop? pls hurry im on the clock
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