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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 03-25-2012, 10:38 AM
Dashie is offline Dashie
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Join Date: Jun 2008
Posts: 46

Telessn won't work for me in DFX2 [Mapping with WAC files]

I set up this simple WAC script to test it:

//// SSN 2 = "Indo Joe"

If elapse 2 then
telessn(2, 1)
text "1"

If chain 1 then
telessn(2, 2)
text "2"

I have checked a million times and the SSN and teleport targets are right, and telessn doesn't seem to work. I first used an armory, and then an Indonesian civilian CIndo01 to test it out.

I also tried telessn #,#; and telessn # #; but I think all of these formats are valid. Did I make a mistake? Is telessn working for anyone else?
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Old 03-25-2012, 03:02 PM
grenadier501 is offline grenadier501
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Join Date: Mar 2010
Location: Argentina
Posts: 297

I've tried too, but Telessn doesn't seem to work in WACs.
The only teleport command that i've tested and works well in WAC is Teleport(#[Group Number],#[Teleport Number])
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Old 03-25-2012, 06:49 PM
dave61 is offline dave61
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Just a suggestion, but check the localres.pff for nova scripted map .wacs. There might be a good illustration that shows how the Telessn works.

If you use FWO-Ravens .pff extractor, open the localres.pff and filter only the .wac files then export them to your desktop.
Attached Images
File Type: jpg Localres pff.jpg (235.5 KB, 4 views)
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