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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 05-27-2002, 08:17 AM
†GR†GhostWraith is offline †GR†GhostWraith
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Join Date: May 2002
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RollEyes Tunnel Time

Right guys, to save me hrs in experimentation....

Assuming I am using the CRVDENTR piece for my tunnel entrance and it is flat on the ground z=0,0 At what depth do I have to have my tunnel pieces so that they will be level with the lower entrance?????
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Old 05-27-2002, 10:29 AM
Dirt*PR* is offline Dirt*PR*
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Join Date: Oct 2001
Posts: 137

depends...

on what stairway u use.... in general try -8 first...then -5.
if ur using the short stairway use -5...the longer deeper stairway use the -8. hope this is right?!
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Old 05-27-2002, 11:46 AM
ArcticWolf is offline ArcticWolf
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Join Date: Feb 2002
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Exactly what Dirt was saying. If you look at the stairways, one will have a -8 in the graphic (you have to zoom in on it) and one will not. The one that is -8, you exit it in the same direction that you enter it, the -5 stair you exit it the OPPOSITE direction. Make sure you give the enter piece a blink group and blink parrent number, and the tunnel sections get a blink group number only. IF you plan to make a LARGE tunnel system, it's best to set up your tunnel in sections ( I use 10 pieces per section ) with different blink group numbers. Where they join together, both sections get the both numbers so that you dn't get the BLACK WALL effect. I also make the change over at turns, this also stops the black wall if you have a long straight-a-way.

More help can be found URL=http://www.dfarena.com/forums/showthread.php?s=&threadid=6165]here[/URL] and in StevieB's tutorial section. The first post in this tutorial thread at DFArena that I made IS about tunnels and Absolute height.

Hope this has been of help
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