Go Back   Novahq.net Forum > Games > Delta Force
FAQ Community Calendar Today's Posts Search

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-18-2017, 01:56 AM
Seahawk is offline Seahawk
Seahawk's Avatar
Registered User

Join Date: Mar 2017
Location: Navi Mumbai, Bharat
Posts: 218

Parking a vehicle.

How do I make a vehicle (Ground or water vehicle) stop and then move after some trigger in my custom map?
Reply With Quote
  #2  
Old 11-21-2017, 09:00 AM
lolfake is offline lolfake
lolfake's Avatar
Delta Team Maps

Join Date: Sep 2006
Location: LOL Not Found
Posts: 277

Important Parking Mania!

Hi,

I don't remember quite correctly but its actually like this:

You could use multiple waypoints such as this:

Statement:

if ssn in area 5 and (your own if statement)
then redirect ssn to waypoint 3

Explanation:

If an vehicle arrives in the parking lot and triggers the area trigger then the vehicle will move to another waypoint.


OR

Use WAC to help you:

Statement:

if ssnarea(5,1) then
disablessn(5)
endif

Explanation:

Disabling a vehicle via WAC
This script will stop a vehicle from moving after it enters area trigger #1.

And I don't remember how to enable it again.
__________________
Reply With Quote
  #3  
Old 12-03-2017, 06:55 AM
Seahawk is offline Seahawk
Seahawk's Avatar
Registered User

Join Date: Mar 2017
Location: Navi Mumbai, Bharat
Posts: 218

It works.
__________________
-Seahawk
Join Warthunder:
http://warthunder.com/en/registratio...nvite_29943171
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:30 AM.




Powered by vBulletin®