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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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paratroops (dflw)
is it posabely to make the paratroops stay spread out instead of have them all aper in the same place. i have read the tutorels but i will go read them aging. if i find the anser i will post it here for others but please fill free to post it here and save me the time of searching.
thanks pink.
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#2
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can some one tell if you can eveing do this?
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#3
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ok i have a nuther ?. what files do i need to get in oder to use the wav files?
i really need to know how to do thes things. PLEASE HELP ME. PiNk OuT
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#4
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can you at lest say "um ... i dont no if you can do that" or "no you cant do that" or "yes you can do that, but i dont no how".
i really need this info for a SP map am makeing.
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#5
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#1 post
dunno what ur trying to do, just have more start markers #2 "what files do i need to get in oder to use the wav files" dont understand that at all |
#6
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#1 try this. 1 put one teleport maker on a map. 2 put two guys on the map. put then all in the same group and numder the teleport maker 1. them make a group telepost event. when the group teleports they all go to the same spot. so i was wondering if there was a way to keep then spread out?
#2 in the nova maps they have voices, like this, "this is king 6, you have enemy coppers inbound on your spot" and stuff like that, well i was wondering what i need to get inorder to do that. thanks you stevieB for trying to help. hope you get what am asking now.
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#7
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#1 use more markers
#2 go to http://novasheep.com and go to their dflw downloads. i believe there is a dialogue utility to help with this |
#8
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ive attached a tutorial i got somwhere by the freezer tha shows you how to use the default speech ingame, you can create your own using DV dialog utility.
This tutorial is a bit outdated, there have been some unlocked meds put out since where it says to put the filename in the cnv line you can now do that in an unlocked med in the general infomation window on the left (cant remember the exact field) the spefic wavs can be activated by using the playwavlist in the THEN section of an event |
#9
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ok thank you blackbelt2 for that info.
SB i have tryed puting more markers, but they still end up in the same spot. what am i doing wrong?? all see if i can figer out what you mean.
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