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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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McGarrets Mod in MP and how to do it
If you want to play McGarrets mod he did to get the bullet range set back to how we liked it and do it in MP follow these steps:
Copy all the files in the delta force xtreme folder create a new folder anywere i put mine in Novalogic folder and named it DFX_Reloaded. then paste the contents to this folder. take the xtract the files from his pff file and then import them into the the localres.pff file in your newly created 2nd copy of the game. when you run a server have a server name that says its using this mod EXAMPLE: DFX_RE: Triple threat then of course have a server message saying its running the mod as well. if people do this you will know you can join this server. Right now servers check to see if your files match so if you join a server with modded files you just get punted Also make a Shortcut on your Desktop and rename it to DFX Reloaded so you know which one your running and not run the wrong one to join Nova Servers. Enjoy if you need help contact me via pm or icq 51441062 Download McGarrets Mod Here |
#2
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What other things did he add beside the bullet range?
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#3
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Yeah, I tried it yesterday.
Until I hear from NL I'd rather play it in SP |
#4
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your likely hood of hearing from nova is slim to none.
but this works. |
#5
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Actually, when it comes to game modding and punkbuster questions, Nova has really stepped it up. Novalogic has been brought up to par and is still working on getting better with their new Marketing Manager. They will get in touch with him sooner or later.
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#6
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Well, DFX MP MOD is still being tested. I'll wait
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#7
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Well this just proves that Nova can adjust the range on the bullets. Hopefully they'll adjust this in the new patch, if enough of the community is asking for it.
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#8
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Reading between the lines of the post from Fox6 I think that's what they meant.
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#9
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DFX MP MOD by MCGarretts -- The whole 9 yards
Posted: 5/6/2005 12:05:00 PM Top of Page
First off, thanks to the .s3 squad for providing a beta test server, and to Nitro, Private Partz and Shaitan for testing and providing valuable feedback, and to SymBiotic for help with the TGA files :P Thanks to Kitty-MEOW- , Cartman, CMa1, and Darksniper75 for offering their help and suggestions! And, thanks to DevilDog00001 for his patience and link to DFHQ.net And lastly, thanks to those who expressed interest in the Mod! ================================================== ================================================== This Mod is experimental, and is provided as is. I nor anyone who help make this mod is not responsible if you get banned (just don't go into Nova servers). As of 5/4/05, Nova doesn't support lobby access for Mods. If you want to try in online, look for a public server that has the word "Mod" in the title. I am not responsible if this mod is abused for cheating. I do NOT condone cheaters. Please keep it honest. NEW INSTALL NOTE Installation: www.meowfiles.com/downloads/DFX_Reloaded.exe Just click and direct to your DFX Reloaded folder and hit install and thats it. Thanks to Kitty Meow for hosting and preparing the package! ================================================== ================================================== Release notes and changes: Current version 0.63 -ADDED: LAW Anti-Personnel Rocket (no scope/sights and can be fired on the move) -M203 no longer use ironsights -ADDED: Delay and Short-fuse ("Instant") Grenades. Just scroll up for the Instant nades. -Satchels and Claymores are now useable. They don't disappear even if you die. -ADDED: Burst mode to the M4 -ADDED: Masterkey (Auto, Semi, Shotgun) -CHANGED: Masterkey has a different sound now -CHANGED: There is recoil now. The difference with "spreads" and "recoil" is that with recoils, the bullet goes where the scope goes, so if the scope shakes, the bullet will go wherever the scope "shakes". "Spreads" is when the scope shakes up, the bullet goes left. The spread is non-user controllable. Known bugs, issues or things I haven't tried fixing yet: -You can't blow up your own clays. This will be resolved in the next version. -Running speeds Known (?) limitations in the game: -AAS not supported -No medics allowed -Armory is incomplete -Manual Elevation -Bullet Drops version 0.61 -2 AT4's now -Adjusted MP5 max range -Took out M4 Ironsights and placed classic scope back (zoomable) -Replaced the M203 ironsights with proper sights -M203 nade speed back to normal -Frag Grenades are no longer "instant" -Saw has 2x zoom ironsights now -Satchels stay until you detonate them (even if you died) -ADDED: M16 " Masterkey" (Auto, Semi, Shotgun) -FIXED: Satchels work now Known bugs: -Clays don't work in MP version 0.5x -1 AT4 only -Saw max range is 600-700M -M4/16 max range is 900-950M -M82 max range is 2K+ -M24 max range is 1.5K+ -MP5 max range is 200M -MK-23 max range is 100M -MK-23 is now auto with a 30 round clip with 3 max clips -NO spread -M4 and sniper rifles have adjustable zooms (use scroll wheel to toggle) -Took out smoke from sniper rifles. -M4 has zoomable Ironsights while moving |
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